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Map Tactics: Cloud City Options
DarkDracul
Posted: Friday, February 13, 2015 10:24:24 PM
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Joined: 4/18/2008
Posts: 1,058
Location: Kokomo
Cloud City

Opponents choose left side most of the time.
Left side has better set up area and quicker route to gambit.
Left side also has access to gambit in a locked Turbolift.
Very long lines of sight on this map. Have to shoot through multiple doors, but it has been known happen.
Doors play an important role on this map.
Map should play at an average speed. "play 6 rounds."

FlyingArrow
Posted: Friday, February 13, 2015 10:38:04 PM
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Joined: 5/26/2009
Posts: 8,408
What are the green dots?
DarkDracul
Posted: Friday, February 13, 2015 11:03:00 PM
Rank: Advanced Bloo Milk Member
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Joined: 4/18/2008
Posts: 1,058
Location: Kokomo
Green dots represent typical starting squares, commander set-up areas and "safe" squares in gambit.
Perhaps I should use different colors for each side but I think the idea is there.

The south west corner of the landing pad and behind the low cover crates are typical approaches to gambit for right side.
I think a super stealth squad would have a decent chance on this map, also anyone wanting to play door games.
The maintenance tunnels can be good if they offer a direct route to enemy commanders. Otherwise they are a waste of time.
TimmerB123
Posted: Monday, February 16, 2015 7:47:05 AM
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Joined: 7/9/2008
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Location: Chicago
You have to very specific squad to take advantage of this map. The right side is so horrible that nobody will ever take it so you need to have a squad plays well from the right side. I almost never see this map used anymore.

The damming thing about it is not how open the right side is but how hard it is to get into gambit from the right side. There is only one square outside of the main building that is in gambit. And it is Horribly exposed. All the safe squares of the right side of gambit are actually easier to get to from the left side.

Even with super stealth I think a squad would struggle on the right side of this map due to 10 point gambit. You essentially will have to concede gambit first round and then have a way to go dig them out of gambit.
harryg
Posted: Monday, February 16, 2015 7:15:39 PM
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Joined: 3/11/2013
Posts: 757
That turbolift is nasty in some cases. Ive had cases where an override piece like doombot locks a friend in there while something like yobuck clears out satchel pieces.
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