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Fringith...opinions? Options
dalibins
Posted: Thursday, June 4, 2009 8:47:18 AM
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--Fringith--
49 Darth Malak, Dark Lord of the Sith
28 Dash Rendar, Renegade Smuggler
27 Lobot
42 GenoHaradan Assassin x2
3 Ugnaught Demolitionist

Lobot:
5 Caamasi Noble
6 Mouse Droid x2
9 Ugnaught Demolitionist x3
(149pts. 12 activations)

Squad

Obviously there's some wiggle room as to what to bring with Lobot but I was mainly going for activations and mousies work great as temporary cover with 20 def.

Thoughts?
awesome
Posted: Thursday, June 4, 2009 10:01:35 AM
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Location: Lamar,Missouri
hmmm, maybe in the future when JA comes out replace the Geno assassins with Maul, I dont like using the Geno's they have 1 attack and die pretty fast for a 21 point piece, Id replace at least 1 with Sid O gram, wicket and a mouse/uggie(since you have an extra point)
dnemiller
Posted: Thursday, June 4, 2009 2:04:17 PM
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Joined: 4/2/2008
Posts: 538
Location: GC, Missouri
dalibins wrote:
--Fringith--
49 Darth Malak, Dark Lord of the Sith
28 Dash Rendar, Renegade Smuggler
27 Lobot
42 GenoHaradan Assassin x2
3 Ugnaught Demolitionist

Lobot:
5 Caamasi Noble
6 Mouse Droid x2
9 Ugnaught Demolitionist x3
(149pts. 12 activations)

Squad

Obviously there's some wiggle room as to what to bring with Lobot but I was mainly going for activations and mousies work great as temporary cover with 20 def.

Thoughts?


I like the squad it not bad for a Sith squad at 150. Having Lobot is huge because if you run into the Vong you would be better off bringing in 6 mouse droids and using them to cock block thud bug and spit poison.

I have not seen Maul so I cannot comment on that. I like the Geno and find they does their job wonderfully as they are great melee interference that can shoot.

I don't really see where you have wasted any of the points on bad options. They are all very good choices.... Heck I might have to steal that build to play against the boys for fun one night

dalibins
Posted: Thursday, June 4, 2009 2:54:39 PM
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Joined: 4/9/2009
Posts: 102
awesome wrote:
hmmm, maybe in the future when JA comes out replace the Geno assassins with Maul, I dont like using the Geno's they have 1 attack and die pretty fast for a 21 point piece, Id replace at least 1 with Sid O gram, wicket and a mouse/uggie(since you have an extra point)


As a cloaked figure I don't see them dying too quickly and when they are finally based to be hitable, their damage triples. I'm sure you know all this but just pointin it out.

Definitely lookin' forward to see what the new maul looks like. Thanks for the input guys.
Eroschilles
Posted: Friday, June 5, 2009 1:23:52 AM
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Joined: 8/24/2008
Posts: 812
Location: Parkville, MD
As an obtion for lobot's reserves, you could bring in a czerka scientist to give the genos twin when they aren't adjacent to an enemy. Could help with increasing damage output.
dalibins
Posted: Friday, June 5, 2009 4:28:00 PM
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Posts: 102
Indeed
dnemiller
Posted: Saturday, June 6, 2009 8:50:44 AM
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Joined: 4/2/2008
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Location: GC, Missouri
I played your squad on vassal. It was great fun and did well.

I played against an IMp Shock trooper squad that consisted of.

Vader IC
Lobot CLO
2 Mouse Droids
3 Uggies
Felucian Storm Officer
4 Shock Troopers

For reinforcments I took T3 and a Mouse Droid

He out activated me but we were on Bespin and I wanted more override and flame thrower.

So the game went well for the squad and the final score was 180-45

So nice build Daliban
dalibins
Posted: Saturday, June 6, 2009 11:41:20 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/9/2009
Posts: 102
dnemiller wrote:
I played your squad on vassal. It was great fun and did well.

I played against an IMp Shock trooper squad that consisted of.

Vader IC
Lobot CLO
2 Mouse Droids
3 Uggies
Felucian Storm Officer
4 Shock Troopers

For reinforcments I took T3 and a Mouse Droid

He out activated me but we were on Bespin and I wanted more override and flame thrower.

So the game went well for the squad and the final score was 180-45

So nice build Daliban


Glad to hear it! and thanks
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