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manchild's sith set Options
manchild 61
Posted: Friday, June 26, 2009 12:37:56 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/7/2009
Posts: 66
i am a huge sith fan and do not belevie there are enough of them in the game so i came up with this 40 piece set. I have been working on some of them since before the JA set was anounced like plagues and disciple of ragnose (who i still think should be sith) but the ja set only made me go back and revise some of the stats. i also added some fringe that i felt would suit more for the sith then any other faction. please give your feed back i have thick skin

assassin agent c #1
Cost 20
Hp 50
Def 16
Att 10
Dam 10
SA
Bounty hunter +4
Jedi hunter
Marked Target (at start of game pick one enemy, for whole game gain +4 attack, +4 defence and +10 damage agenst that target)

Boc Aseca r #2
Cost 41
Hp 100
Def 20
Att 16
Dam 20
SA
Unique
Melee double attack
Deffencive leap (if enemy attack on Boc is a miss Boc can move up to 3 squars with out any attacks of opertunity)
FP
Force 4
Force destruction (force 2: replace turn, target with in 4 squares takes 30 damage and moves back 4 squares)

Brother of darkness uc #3
Cost 35
Hp 100
Def 19
Att 11
Dam 20
SA
Melee Twin attack
FP
Force 3
Renewal 1
Force lightning 2
Lightsaber sweep
Sith rage

Darth Plagueis vr #4
Cost 55
Hp 140
Def 19
Att 18
Dam 20
SA
Unique
Melee double attack
Create life (if you role a 20 on inishitive with a save of 11 bring in any charactor that is counted as Anakin Skywalker or Darth Vader regardless of faction. Still may not have more then 1.)
FP
Force 5
Midi-chlorian Life (force 4: if an allied charactor is defeated bring back to orignal stats)

Disciple of ragnose uc #5
Cost 25
Hp 80
Def 17
Att 9
Dam 20
SA
Double attack
FP
Force 3
Lightsaber Deflect
Lightsaber Block

Githany r #6
Cost 50
Hp 120
Def 13
Att 16
Dam 20
SA
Unique
Melee twin attack
Melee reach 2
FP
Force 4
Sith Lightning 20

Gloom walker trooper c #7
Cost 16
Hp 30
Def 16
Att 7
Dam 20
SA
Double attack

Gloom walker sergeant uc #8
Cost 27
Hp 60
Def 18
Att 11
Dam 20
SA
Double attack
CE
Gloom Walker gain twin attack

Gorc vr #9
Cost 56
Hp 200
Def 16
Att 12
Dam 30
SA
Unique
Melee Double attack
Melee reach
Mighty swing
Pic's brother (gains +2 attack and +2 defence if Pic is with in 6 squares if pic takes more than 30 damage Gor is activated save of 11)
FP
Force 4
Sith Grip

intelligence agent uc #10
Cost 19
Hp 40
Def 15
Att 4
Dam10
SA
Melee
Informer(adjecent allies gain +2 attack agenst enemys with in 6 squares of agent)

Jerec vr #11
Cost 63
Hp 140
Def 20
Att 18
Dam 20
SA
Unique
Melee double attack
FP
Force 4
Force renewal 1
Force lightning 20
Force Destruction (force 2: replace turn, target with in 4 squares takes 30 damage and moves back 4 squares)
Sith rage

Karness Muur vr #12
Cost 57
Hp 100
Def 18
Att 16
Dam 20
SA
Unique
Melee attack
Rakghoul Serum (whenever this character defeats a living enemy you can immediately add a character named Rakghoul to your squad with a save of 11)
Talisman(when defeated pick 1 living allied and they gain heal 20 and remaining force points)
FP
Force 4
Heal 20
Ce
Rakghoul fallowers gain Pack (for every allied character that's named Rakghoul with in 6 squars gain +1 attack)

Kas'im r #13
Cost 80
Hp 170
Def 23
Att 20
Dam 20
SA
Unique
Melee Double twin attack
Lightsaber duelist
FP
Force 4
Sith rage

Lord kaan vr #14
Cost 74
Hp 150
Def 19
Att 17
Dam 20
SA
Unique
Melee double attack
FP
Force 4
Force renewal 1
Sith patients 1(gain 1 force point if only moved 6 squars and does not attack)
Thought bomb (force 10: all character who at any time have a force rating take 300 damage)

Pic vr #15
Cost 56
Hp 100
Def 17
Att 19
Dam 10
SA
Unique
Melee attack double twin attack
Gorc's Brother (When Gorc attacks an enemy adjcent to Pic, Pic makes an immediate attack. +2 attack and +2 defence when with in 6 squars of Gorc. If Gorc takes more than 30 damage pic is activated. If Gorc is defeated Pic takes -20 hp and gains +10 for rest of skrimish)
FP
Force 5
Master speed
Self and Gorc heal 10 (force 1: replace attack touch Gorc add 10 hit points to self and gorc)

Sariss vr #16
Cost 47
Hp 110
Def 22
Att 18
Dam 20
SA
Unique
Melee triple attack
Lightsaber duelist
FP
Force 4
Deadly Sight (force 2: sight 40 damage on target)

Saul Karath r #17
Cost 24
Hp 50
Def 16
Att 8
Dam 10
SA
Unique
Double attack
Sith Reserves 30
CE
Sith troopers gain trooper synergy (+4attack and +4defense while 3 allied troopers are with in 6 squars)

Sergeant Dessel vr #18
Cost 62
Hp 140
Def 19
Att 13
Dam 20
SA
Unique (counts as darth bane)
Close-Quarters power fighting (+4attack and +10 damage against adjacent enemies)
Grenades 10
Its a trap
Jedi hunter
Twin attack
FP
Force 3
CE
Gloom walkers gain +4 attack

Sith accadomy student c #19
Cost 18
Hp 60
Def 16
Att 6
Dam 20
SA
Melee
FP
Force 2
Lightsaber block

sith acolyte uc #20
Cost 20
Hp 80
Def 16
Att 9
Dam 20
SA
Melee attack
FP
Force 2
Force lightning 1

sith adept c #21
Cost 12
Hp 50
Def 13
Att 5
Dam 20
SA
Melee attack
FP
Force 1

sith basalisk weapon master uc #22
Cost 26
Hp 70
Def 16
Att 14
Dam 20
SA
Melee Double attack
Double deffence (if an attack hit)
FP
Force 2

sith grenader c #23
Cost 14
Hp 40
Def 14
Att 3
Dam 10
SA
Master Grenades 20 (replaces attack: range 6 20 damage to two non-adjcent targets and to each character adjcent to the targets)

Sith hand uc #24
Cost 28
Hp 90
Def 18
Att 10
Dam 20
SA
Melee double attack
FP
Force 3
Lightsaber sweep
Master speed

Sith naval polit c #25
Cost 10
Hp 20
Def 14
Att 3
Dam 10
SA
Pilot
Gunner
Industrial repair 10

Sith solder c #26
Cost 9
Hp 20
Def 14
Att 6
Dam 20
SA
Trooper

sith spy uc #27
Cost 17
Hp 30
Def 19
Att 3
Dam 10
SA
Spy (enemy with in 6 squars gain -4 deffence)
Advantageous cover

Sith Trooper Sergent uc #28
Cost 25
Hp 50
Def 15
Att 10
Dam 20
SA
Twin attack
CE
Sith trooper allies gain twin attack

sith trooper medic c #29
Cost 16
Hp 40
Def 15
Att 3
Dam 10
SA
Medic (can not be targeted or attacked if alie is with in 6 squares of medic if adjcent alie is attacked make emediate attack with +10 att)
Heal 20

Sith warrior uc #30
Cost 30
Hp 90
Def 18
Att 10
Dam 20
SA
Melee Triple attack
FP
Force 4
Master speed
Sith lightning 30
Lightsaber Assault

Star forge droid uc #31
Cost 45
Hp 80
Def 18
Att 11
Dam 20
SA
Droid
Twin attack
Shields 2
Flame thrower 30

Tavion Axmis r #32
Cost 40
Hp 90
Def 21
Att 16
Dam 20
SA
Unique
Melee attack double attack
Over confadent coward (attacks on unique gain +4 attack can make all attacks on unique even if moved. If any of her attack rolls are a naturaly a 1 move 6 squares and can not be by any other character)
Affinity deciples of ragnoses my be in her squad
FP
Force 2
Lightsaber sweep
CE
Deciples of ragnoses gain extra attack

Volfe Karkko r #33
Cost 60
Hp 160
Def 22
Att 11
Dam 20
SA
Unique
Melee attack twin attack
Tast Soup (when ever you defeat an enemy gain +1 att and any remaining force points)
FP
Force 4
Force renewal 1
Force lightning 3
Sith sorcery

Yun r #34
Cost 45
Hp 90
Def 14
Att 11
Dam 20
SA
Unique
Melee attack
FP
Force 5
Force renewal 2
Force push
Knight speed
Force blind (force 2: replace attack all characters with in 4 squars are considered activated and have -4 defence for the rest of the round)

Zannah r #35
Cost 55
Hp 140
Def 23
Att 9
Dam 20
SA
Unique
Melee attack twin attack
Sorseu mastery (when attacked by maltiple attacks from one enemy and no dammage is done make an attack at +4 att)
FP
Force 4
Force renewal 1
Sith Sorcery Mind Trick (force 3: replaces attack, pick any enemy that is unactivated and activate him to inclued moving and making attacks)
Sith Rage

Fringe

Anti-Republic Liberator c #36
Cost 16
Hp 50
Def 12
Att 8
Dam 20
SA
Melee Double attack
Anti-republic (can not be in any republic squade. +2 att on any enemy with in a republic faction)


Anti-Republic Snipper c #37
Cost 30
Hp 10
Def 12
Att 14
Dam 30
SA
Loner
Anti-republic (can not be in any republic squade. +2 att on any enemy in a republic faction)
Adv cover
Carfull shot
Sniper

Oreworker c #38
Cost 21
Hp 20
Def 15
Att 7
Dam 30
SA
Armor maker (at start of game pick one allie to gain +4 def)

Rakghoul Fiend uc #39
Cost 27
Hp 50
Def 18
Att 10
Dam 20
SA
Savage
Melee
ambush
Rakghoul disease
Triple attack
Fiend (can not be added for rakghoul disease)
CE
All allie rakghouls gain +4 attack

Zabrak Trooper c #40
Cost 11
Hp 20
Def 12
Att 5
Dam 20
SA
Trooper (counts as trooper for all comander effects)
mercenary_moose
Posted: Sunday, June 28, 2009 7:35:22 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/11/2008
Posts: 1,122
Isn't Thought Bomb just a little excessive?

By the way, I love Create Life. ThumpUp
manchild 61
Posted: Sunday, June 28, 2009 7:40:42 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/7/2009
Posts: 66
Possibly But that's what it really is it kills all force sensitive people. Thanks for your input
MrSmileys
Posted: Tuesday, June 30, 2009 9:03:56 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/2/2009
Posts: 262
Location: Washington
I would change the thought bomb ability to either say " All characters with a force rating are defeated." or "force 10: all characters who at any time have a force rating take 300 damage this damage cant be prevented." This makes it so figures like GOWK could not prevent the ability with a save. and to be fair you might add in a a line that says this ability affects allies and enemies alike and Lord kaan. (and i would up it to 12 or 15 FP for such a powerful ability.)


and another thing you would be wary of with that ability is it would not affect chars who gained force points from darth-sid holo.

other wise its a great set. and i agree that we need to see more sith.
swmimperial130
Posted: Tuesday, June 30, 2009 1:00:54 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/6/2009
Posts: 908
Location: Felucia, near the Ancient Abyss
I would make this thought bomb.
Thought Bomb (Force 14; Replaces Turn; All force users on the battle map, except this character, are defeated, save 18 for 190 damage, This damage cannot be reduced, prevented, or redirected.)
If facing a Bane squad IF he makes the save,he will have 10 hit Points left, or he will be dead from being shot.
manchild 61
Posted: Tuesday, June 30, 2009 5:53:24 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/7/2009
Posts: 66
swmimperial130 wrote:
I would make this thought bomb.
Thought Bomb (Force 14; Replaces Turn; All force users on the battle map, except this character, are defeated, save 18 for 190 damage, This damage cannot be reduced, prevented, or redirected.)
If facing a Bane squad IF he makes the save,he will have 10 hit Points left, or he will be dead from being shot.


kaan dies from the thought bomb i also have an other bane that i am working on he is purly to counter the thought bomb with somthing that mskes it so that he would not take damage from the thought bomb
Bob Chizo
Posted: Thursday, July 2, 2009 11:00:30 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/9/2009
Posts: 574
Location: Keldabe, Mandalore
Force=Bomb Bomb Bomb Bomb Bomb Bomb Bomb Bomb Bomb Bomb Bomb Bomb Bomb Bomb Bomb
strate_jakit
Posted: Thursday, July 2, 2009 2:20:05 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/17/2009
Posts: 129
this is what i had for thought bomb(10 replaces turn; all allies with a force rating are immediately defeated. all characters, including this character, with a force rating within 12squares of one of the defeated allies is also defeated)

also why does githany have 13def
Gemini1179
Posted: Thursday, July 2, 2009 3:00:03 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/27/2008
Posts: 229
I'm finding it really hard to read and get a feel for the pieces with so many spelling errors and definitions left unclear.

Examples: "Coast" for every character.
- Githany has "Melee Reach" ....2? 3?
- Opertunity?
- Sith Lighting 20?
- no "Unique"s?

Just small things like that can make all the difference.
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