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stacking ce's Options
shatterpoint7
Posted: Thursday, July 30, 2009 9:02:23 AM
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would the ithorian commander, ackbar, and kota's ce's stack w/ each other?
swinefeld
Posted: Thursday, July 30, 2009 9:28:05 AM
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shatterpoint7 wrote:
would the ithorian commander, ackbar, and kota's ce's stack w/ each other?


No, because they are all generic bonuses to the attack rating, rather than granting a named special ability that also boosts attack (i.e. - Cunning, Opportunist, etc etc).
kfc's waiting for you
Posted: Thursday, July 30, 2009 12:40:49 PM
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is it only for commander effects?

for example, does the battle droid officers "fire control" (+4 atk) SA combined with GGDAC's (+4 atk) CE violate the stacking rule since it's not a commander effect?
kfc's waiting for you
Posted: Thursday, July 30, 2009 12:42:08 PM
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is it only for commander effects?

for example, does the battle droid officers "fire control" (+4 atk) SA combined with GGDAC's (+4 atk) CE violate the stacking rule since it's not a commander effect?
DarthJak
Posted: Thursday, July 30, 2009 12:55:05 PM
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Confused confused? it's fairly easy.
CEs stack with SA. CEs stack if they have different names.
Sithborg
Posted: Thursday, July 30, 2009 1:24:44 PM
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Is Fire Control a CE that grants a generic bonus?

This is covered in the stacking and Commander Effects section of the glossary.
DarthJak
Posted: Thursday, July 30, 2009 1:59:42 PM
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Fire control is a special Ability. It stacks with any CE.Mellow
Mandalore Da Beast
Posted: Friday, July 31, 2009 2:18:29 PM
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For example, jabba the hutt from RS grants a +2 to all bounty hunter followers (except IG-88 and 4-Lom, they are droids).(generic modifier)
Master Kota grants a +3 to fringe followers within 6 squares.(generic modifier)
And The Hated GOWK grants followers a +4 (generic)to att and Def if an ally is within 6 squares.
those abilities would not stack because they are generic.
generic in the sense that they only grant +2, +3 and +4.
Careful shot grants a +4 to your attack, and that is a named ability, not a "generic".
so you could stack GOWKs CE with a Merc commanders Dead eye CE, because one is named, and the other is just "generic".
swinefeld
Posted: Friday, July 31, 2009 2:46:56 PM
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Mandalore Da Beast wrote:
For example, jabba the hutt from RS grants a +2 to all bounty hunter followers (except IG-88 and 4-Lom, they are droids).(generic modifier)
Master Kota grants a +3 to fringe followers within 6 squares.(generic modifier)
And The Hated GOWK grants followers a +4 (generic)to att and Def if an ally is within 6 squares.
those abilities would not stack because they are generic.
generic in the sense that they only grant +2, +3 and +4.
Careful shot grants a +4 to your attack, and that is a named ability, not a "generic".
so you could stack GOWKs CE with a Merc commanders Dead eye CE, because one is named, and the other is just "generic".


And any differently named abilities stack, whether granted by CE or otherwise - even if they affect the same stat:

Cunning Attack (+4 attack, +10 damage)
Advantageous Attack (+10 damage)
both against unactivated enemies

Opportunist + Deceptive
Deadeye, Mighty Swing, Rend, Poison etc

and then any of those on top of generics - Kota, Yoda, GA Thrawn, Ithoran Commander, Xixor etc (depending of course on there being characters that could take advantage of it)
Mandalore Da Beast
Posted: Friday, July 31, 2009 3:06:53 PM
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swinefeld wrote:
Mandalore Da Beast wrote:
For example, jabba the hutt from RS grants a +2 to all bounty hunter followers (except IG-88 and 4-Lom, they are droids).(generic modifier)
Master Kota grants a +3 to fringe followers within 6 squares.(generic modifier)
And The Hated GOWK grants followers a +4 (generic)to att and Def if an ally is within 6 squares.
those abilities would not stack because they are generic.
generic in the sense that they only grant +2, +3 and +4.
Careful shot grants a +4 to your attack, and that is a named ability, not a "generic".
so you could stack GOWKs CE with a Merc commanders Dead eye CE, because one is named, and the other is just "generic".


And any differently named abilities stack, whether granted by CE or otherwise - even if they affect the same stat:

Cunning Attack (+4 attack, +10 damage)
Advantageous Attack (+10 damage)
both against unactivated enemies

Opportunist + Deceptive
Deadeye, Mighty Swing, Rend, Poison etc

and then any of those on top of generics - Kota, Yoda, GA Thrawn, Ithoran Commander, Xixor etc (depending of course on there being characters that could take advantage of it)



Yup.ThumpUp
swinefeld said it better........
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