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Monthly Star Wars Minis at Underhills in Cuyahoga Fall OH Options
juice man
Posted: Monday, December 12, 2011 6:58:53 AM
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Location: Akron Ohio, just south of dantooine.
jak wrote:
mercwithnomouth wrote:
I'll try and make it with my girlfriend, but flappy can't come out.


maybe we can all make it with your girlfriend?Drool LOL Flapper Love

Is KT going to be there?BigGrin
mercwithnomouth
Posted: Monday, December 12, 2011 5:13:19 PM
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jak wrote:
mercwithnomouth wrote:
I'll try and make it with my girlfriend, but flappy can't come out.


maybe we can all make it with your girlfriend?Drool LOL Flapper Love



Dennis knows she is a force to be reckoned with
den25
Posted: Tuesday, December 13, 2011 12:48:51 PM
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mercwithnomouth Posted: Tuesday, December 13, 2011 6:13:19 AM




Dennis knows she is a force to be reckoned with



Indeed she is!

Kreg, Mark and I will all be there. Everyone please remember to bring your trades!

juice man
Posted: Thursday, December 15, 2011 5:37:38 AM
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Location: Akron Ohio, just south of dantooine.
No longer positive that I'll be there. Might have some last minute Christmas things going on. Gotta go, get busy.

PS
I have a real killer squad.
jak
Posted: Thursday, December 15, 2011 9:56:58 AM
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Location: Beggers Canyon Tatooine
juice man wrote:
No longer positive that I'll be there. Might have some last minute Christmas things going on. Gotta go, get busy.

PS
I have a real killer squad.

Cursing Sneaky ThumbDown
jak
Posted: Sunday, December 18, 2011 3:24:44 AM
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Location: Beggers Canyon Tatooine
played 200 pt all melee/no force.
had a blastThumpUp
my squad did pretty good

--all melee/no force--
30 Xizor
15 Jabba, Crime Lord
15 Ugnaught Boss
13 Weequay Leader
98 Aqualish Assassin x14
27 Ugnaught Demolitionist x9

(198pts. 27 activations)

house ruled CE's as board wide, since we had no access to mouse droids.

assassins had cunning/opportunist,stealth, grens 10,+15 for 30-40.
exploding uggies helped defeat a lancerWoot
juice man
Posted: Tuesday, January 10, 2012 11:05:36 AM
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Location: Akron Ohio, just south of dantooine.
How about a FrostyCon type match for this one?

Epic 500
At Least one Epic character required.
All current v-sets are sanctioned, including Vengeance & Cantina Brawl
(16) act limit including reinforcements but not reserves i.e. (Lobot v Lobot CLO). No limits on CE’s
Gambit worth (25) points but the piece claiming gambit must be (25) points or >.

(not that I'm trying to see how a squad would do or anything Tongue) .
jak
Posted: Tuesday, January 10, 2012 11:32:16 AM
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works for meThumbsUp
den25
Posted: Thursday, January 12, 2012 3:31:40 AM
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Just to clarify, the Epic 500 rules are for the Jan 21st gathering in prep for your trip to FrostyCon 2012?

Is the only place to see the V-Set 3- "Vengeance" and "Cantina Brawl" cards in the Bloo Milk thread:

V-Set 3- "Vengeance" and "Cantina Brawl" (SPOILERS!) ??

Can we see this info anywhere else?
jak
Posted: Thursday, January 12, 2012 5:27:18 AM
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not that I know of.
juice man
Posted: Thursday, January 12, 2012 8:40:11 AM
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SWGamers has a "spoilers" thread for this.
mercwithnomouth
Posted: Thursday, January 12, 2012 7:26:35 PM
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"(16) act limit including reinforcements but not reserves i.e. (Lobot v Lobot CLO). No limits on CE’s
Gambit worth (25) points but the piece claiming gambit must be (25) points or >"


I understand the activation limit but what is all the rest of this mean?
jak
Posted: Friday, January 13, 2012 2:09:54 AM
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the 16 activation have to include and pieces gained through reinforcements (right away), but not reserves,where a certain # on a D20 must be rolled
juice man
Posted: Friday, January 13, 2012 2:28:12 AM
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Location: Akron Ohio, just south of dantooine.
Reinforcements let you look at your opponents pieces, and before the game starts, add whatever you want (up to the points allowed) to your squad.
Reserves is based on your initiative number: if you roll X you get #pts worth of stuff before the first turn.
We play for fun at UH, so we don't use Gambit much.
Gambit: from the center of the map count 4 spaces out, diagonals count 2, any piece worth 5 pts (25 in this case) in the gambit zone at the end of the turn gets 5 (25) pts toward victory. You win if the total value of your opponents pieces killed plus gambit equals or exceeds your opponents squad value.
den25
Posted: Tuesday, February 21, 2012 1:55:37 AM
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Since we missed our two master players on the 18th who were off at FrostyCon 2012...

SATURDAY, FEBRUARY 25TH, NOON @ UNDERHILLS

Just keeping it simple and basic for learning, quick matches (and Beta testing if Jak wants/needs to):
-100 points
-v-sets allowed

Hope to see you there!

Editor and I will be there...
jak
Posted: Tuesday, February 21, 2012 5:00:51 AM
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sounds coolDrool
DARPH NADER
Posted: Tuesday, February 21, 2012 5:15:21 AM
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Location: SWMing now in the 936
Not this month, as I've used my hallpass methinks but soon we'll be sending a landing party down your way to Underhills... Wink
den25
Posted: Monday, March 5, 2012 2:57:56 AM
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Editor mentioned the idea of having 4 man battles, every man for himself playing gambit. Make two types of 100 pt squads, one with no force users, one with force users. Obviously doing one battle with and one without.

We'd select a map now so that everyone knows which map we'd be using and could plan accordingly. Open to ideas as to how to section out the board evenly with 4 players.

This would be for Saturday, March 17th.

Thoughts??? Or would you rather play something else??

jak
Posted: Monday, March 5, 2012 5:53:08 AM
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ok for me ,man!
den25
Posted: Wednesday, March 14, 2012 1:29:12 AM
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OK, so March 17th is quickly approaching. Jak mentioned he was ok with Editor's idea (and noone else mentioned any other ideas) so here's the ironed out details.

There will be two, 4 person battles, every man for himself playing gambit.

For Battle #1 each person should build a 100 point squad that has no force users. V-sets are legal. The map will be Mos Eisley. Each person will start in a corner of the map. Starting location on the map will be determined by a die roll.

For Battle #2 each person should build a 100 point squad that only has force users. V-sets are legal. The map will be The Crystal Caves of Ilum. Each person will start in a corner of the map. Starting location on the map will be determined by a die roll.

Again this is playing gambit. The standard gambit rule that the mini must cost 5 points or more to score points in the center will be followed. CE's will follow what's printed on the card, so plan accordingly. (I only mention this because in the past we have played board wide CE's for certain matches even at my own request.) That should keep things interesting, I hope.

After those battles, I guess just plan on 150 point standard battles with v-sets included?? Unless anyone has any other ideas to try...

Comments??? Complaints???? Better ideas???? Let's hear em!
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