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Custom Set #2: Power of the Darkside Options
Gemini1179
Posted: Thursday, October 8, 2009 12:46:43 PM
Rank: Advanced Bloo Milk Member
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Joined: 3/27/2008
Posts: 229
Old Republic
1. Duel Ring Combatant C
2. Ithorian Hunter C
3. Jedi Master Kavar VR
4. Lord Hoth VR
5. Militia Commander UC
6. Old Republic Navy Officer UC
7. Outer Rim Militia Recruit C
8. Revan, Redeemed VR

Sith
9. Darth Talon, Sith Hand VR
10. Darth Wyyrlok III R
11. Elite Sith Shock Trooper UC
12. Karness Muur VR
13. Lord Kaan VR
14. New Sith Operative C
15. New Sith Warrior UC
16. Sith Alchemist C
17. Sith Battlemaster UC
18. Sith Droid Controller C
19. Sith War Beast UC

Republic
20. A’Sharad Hett, Jedi Knight R
21. Adi Gallia, Jedi Master R
22. Bith Antarian Ranger C
23. Null ARC Trooper C

Separatist
24. Battle Droid Assassin UC
25. Battle Droid Commando C
26. Battle Droid Commando Leader UC
27. Dark Battle Droid UC
28. Darth Sidious, Phantom Menace R
29. Jango Fett, Clone Template VR
30. Shu Mai, Commerce Guild Presidente R

Imperial
31. Admital Motti R
32. Death Star Army Trooper C
33. General Tagge R
34. Imperial Emperor’s Hand UC
35. Imperial Inquisitor UC
36. Imperial Novatrooper C

New Republic
37. Winter, Intelligence Agent R

Fringe
38. Celeste Morne, Immortal Jedi VR
39. Rakghoul C
40. Rakghoul Berzerker UC
Gemini1179
Posted: Thursday, October 8, 2009 12:47:16 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/27/2008
Posts: 229
OLD REPUBLIC

1. Dueling Ring Combatant C 16 Points
Old Republic
HP: 30
Def: 18
Atk: 10
Dam: 10

Special Abilities
Grenades 10; EMP Grenades; Twin Attack;

Many attempted to make a name to rival Bendak Starkiller in the illegal dueling rings of the Old Republic.

2. Ithorian Hunter C 10 Points
Old Republic
HP: 30
Def: 14
Atk: 8
Dam: 10

Special Abilities
Melee Attack; Savage Hunter (+4 Attack and +10 Damage against Savage characters)
Stealth;

3. Jedi Master Kavar VR 54 Points
Old Republic
HP: 130
Def: 22
Atk: 16
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack; Deadly Attack;
Jar’Kai Style (When this character makes a successful attack against an adjacent enemy, make one immediate attack at -4 Attack against the same enemy. This does not stack with itself.)

Force Powers
Force 2. Force Renewal 1
Force Stun
Force Wave 4 (Force 4. Replaces attacks. Range 6; 30 Damage to target enemy and all adjacent characters. Move target and adjacent characters 2 spaces away from this character.)
Lightsaber Riposte
Lightsaber Reflect (Force 2. When hit by a non-melee attack, this character takes no damage with a save of 11 and the attacker takes the prevented damage, save 11.)

Commander Effect
Each Old Republic ally gets +3 Attack and +3 Defense if it has an ally within 6 squares.

It was Kavar, not Revan that the Mandalorians expected to face in battle.

4. Lord Hoth VR 63 Points
Old Republic
HP: 160
Def: 23
Atk: 15
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack;
Old Republic Conscription (All characters in your squad are considered Old Republic for the rest of the skirmish.)
Impulsive Twin Attack (When a Unique allied character is defeated, this character gains Twin Attack for the rest of the skirmish.)
Impulsive Force Renewal (When a Unique allied character is defeated, this character gains Force Renewal 1 for the rest of the skirmish.)

Force Powers
Force 4
Force Leap
Lightsaber Assault
Lightsaber Precision
Master of the Force 2

Commander Effect
Allied Old Republic commanders gain Intuition. Followers within 6 squares may make one immediate attack ignoring cover and with +4 Attack when defeated.

"You couldn't ask for a better man to lead the Republic war effort."

5. Militia Commander UC 24 Points
Old Republic
HP: 40
Def: 15
Atk: 6
Dam: 10

Special Abilities
Rapport (Non-unique Fringe followers cost 1 less in the same squad)

Commander Effect
Non-unique followers within 6 squares may use 2 abilities that replace attacks instead of 1 on its turn.

6. Old Republic Navy Officer UC 19 Points
Old Republic
HP: 40
Def: 16
Atk: 6
Dam: 10

Special Abilities
Gregarious; Twin Attack;

Commander Effect
Soldier, Militia, Trooper or Recruit followers with non-melee attacks within 6 squares get +10 Damage.

7. Outer Rim Militia Recruit C 9 Points
Old Republic
HP: 10
Def: 14
Atk: 2
Dam: 10

Special Abilities
Close-Quarters Fighting; Soldier; Trooper;
Blaster Assault (Replaces attacks; Attack each legal target once.)

8. Revan, Redeemed VR 51 Points
Old Republic
HP: 120
Def: 22
Atk: 15
Dam: 20

Special Abilities
Unique; Melee Attack; Distruptive; Double Attack; Greater Mobile Attack;

Force Powers
Force 3. Force Renewal 1
Battle Precognition (Force 3. After initiative is determined, use this power to cause all other players initiative rolls to be considered a natural 1.)
Force Stun 4 (Force 4. Replaces attacks. Range 6; Target and all enemies within 3 squares of target are considered activated, save 16.)
Lightsaber Mastery (Force 2. Until the end of the next round, this character gains Extra Attack.)

Commander Effect
Each ally may re-roll an attack or save once per turn at +4.

SITH

9. Darth Talon, Sith Hand VR 47 points
Sith
HP: 130
Def: 21
Atk: 11
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack; Ataru Style Mastery; Stealth;

Force Powers
Force 1. Force Renewal 1
Force Leap
Force Lightning 4
Lightsaber Deflect
Sith Rage

"I am Darth Talon…I am my master's hand…I am your death."

10. Darth Wyyrlok III R 48 Points
Sith
HP: 120
Def: 20
Atk: 12
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack; Lightsaber Duelist;
Treachery (Once per skirmish, if a Unique ally has half or fewer hit points, you may choose to remove that character from play. This character gains +4 Attack and +10 Damage for the rest of the skirmish.)

Force Powers
Force 1. Force Renewal 1.
Master of the Force 2
Force Leap
Levitation 1
Sith Rage
Sith Sorcery

The third to take the Wyyrlok name, Darth Wyyrlok III was powerful in all aspects of the darkside, including treachery.

11. Elite Sith Shock Trooper UC 16 Points
Sith
HP: 30
Def: 18
Atk: 8
Dam: 20

Special Abilities
Double Attack; Dark Armor; Charging Fire;

12. Karness Muur VR 55 Points
Sith
HP: 110
Def: 20
Atk: 15
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack; Avoid Defeat;
Rakghoul Master (Immune to Rakghoul Disease. Allied Rakghouls get +4 Attack and Extra Attack.)
Rapport (Allied Rakghouls cost 1 less in same squad as this character)

Force Powers
Force 1. Force Renewal 1
Sith Alchemy (Force 3. Useable only on this characters turn. Sight; Target one non-unique living enemy character of medium size with half hit points or less. Target is defeated, and you may add a character named Rakghoul to your squad and place it in the square previously occupied if you make a save of 11.)
Sith Heal 30 (Force 2. Replaces attacks; touch. Remove 30 Damage, save 6.)
Sith Spirit (When this character is defeated, select one ally with a Force rating. For the rest of the skirmish, that character gets 1 Force each time it activates and Mettle.)

Commander Effect
Savage characters are subject to these effects: Savage characters in your squad ignore the movement restriction of Savage. Adjacent allies with Savage gain Bodyguard.

One of the original Dark Jedi to be exiled from the Old Republic, Karness Muur created many monsters with his Sith magics.

13. Lord Kaan VR 75 Points
Sith
HP: 150
Def: 22
Atk: 15
Dam: 20

Special Abilities
Unique; Melee Attack; Triple Attack; Recon;
Tactitian (+4 to all initiative rolls)

Force Powers
Force 2. Force Renewal 1
Master of the Force 2
Control Minds
Pawn of the Darkside
Thought Bomb (Force 5. Replaces turn. 60 Damage to all characters with a Force rating within 6 squares and those characters are activated. Characters without a Force rating within 6 squares take 20 Damage and are considered activated, save 11.)

Commander Effect
Only one non-unique follower may combine fire on an attack. Non-unique followers who combine fire do not activate to do so but they cannot combine fire again for the rest of the round.

"This victory sends a message to the Republic and the Jedi. Now they will truly know and fear the Brotherhood." ―Kaan

14. New Sith Operative C 9 Points
Sith
HP: 30
Def: 15
Atk: 7
Dam: 10

Special Abilities
Melee Attack; Cunning Attack; Stealth;

15. New Sith Warrior UC 23 points
Sith
HP: 90
Def: 20
Atk: 10
Dam: 20

Special Abilities
Melee Attack; Double Attack; Stealth;

Force Powers
Force 3
Force Bubble
Sith Rage
Force Lightning 1

Sith warriors like Darth Azard were the deadliest of Darth Krayts minions.

16. Sith Alchemist C 12 Points
Sith
HP: 30
Def: 12
Atk: 4
Dam: 10

Special Abilities
Melee Attack; Homicidal Surgery; Augment Healing; Medical Supplies;

17. Sith Battlemaster UC 30 Points
Sith
HP: 100
Def: 19
Atk: 11
Dam: 20

Special Abilities
Melee Attack; Twin Attack; Lightsaber Duelist;

Force Powers
Force 3
Force Leap
Lightsaber Defense
Sith Rage

18. Sith Droid Controller C 11 Points
Sith
HP: 20
Def: 14
Atk: 4
Dam: 10

Special Abilities
Fire Control; Sabotage;

19. Sith War Beast UC 33 points
Sith
HP: 100
Def: 15
Atk: 10
Dam: 30

Special Abilities
Melee Attack; Melee Reach 2; Charging Assault +20; Impulsive Savagery;
Door Smash (At the end of this characters turn, designate one adjacent door as open. It remains open and cannot be closed for the rest of the skirmish)

Twisted by Sith Alchemy and controlled by Sith Force users, these beasts were used during an assault on Onderon.
Gemini1179
Posted: Thursday, October 8, 2009 12:47:53 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/27/2008
Posts: 229
REPUBLIC

20. A’Sharad Hett, Jedi Knight R 34 Points
Republic
HP: 100
Def: 20
Atk: 10
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack; Crowd Fighting; Synergy (+4 Attack if an allied character named The Dark Woman is within 6 squares)
Jar’Kai Style (When this character makes a successful attack against an adjacent enemy, make one immediate attack at -4 Attack against the same enemy. This does not stack with itself.)

Force Powers
Force 4.
Lightsaber Deflect
Lightsaber Riposte
Lightsaber Sweep

An’ya Kuro, also know as the Dark Woman completed A’Sharad Hett’s Jedi training after his brush with the Dark Side

21. Adi Gallia, Jedi Master R 39 Points
Republic
HP: 120
Def: 21
Atk: 13
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack; Pilot; Evade;
Shien Style (Whenever this character is hit by an adjacent attack, and there is more than one enemy within 6 squares, roll a save of 11. If successful, reduce the damage taken by 10 and make one immediate attack against that attacker.)

Force Powers
Force 4
Force Push 2
Lightsaber Assault
Lightsaber Precision

"You'd better hope they gave you deflector shields."
―Adi Gallia to General Grievous


22. Bith Antarian Ranger C 14 points
Republic
HP: 50
Def: 15
Atk: 7
Dam: 10

Special Abilities
Stealth; Twin Attack; Microvision;
Affinity (May be in a New Republic or Old Republic squad)
Synergy (+4 Attack and +4 Defense while an allied character with a Force rating is within 6 squares)

23. Null ARC Trooper C 18 Points
Republic
HP: 40
Def: 17
Atk: 11
Dam: 20

Special Abilities
Affinity (May be in a Mandalorian squad); Commando;
Charging Fire; Stealth; Grenades 30;

The first batch of clones, the Nulls, were highly loyal to their Mandalorian roots.

SEPARATIST

24. Battle Droid Assassin UC 14 Points
Separatist
HP: 20
Def: 12
Atk: 8
Dam: 10

Special Abilities
Droid; Programmed Target; Jedi Hunter; Stealth; Self-Destruct 10;

25. Battle Droid Commando C 19 Points
Separatist
HP: 40
Def: 18
Atk: 10
Dam: 10

Special Abilities
Droid; Grenades 20; Stealth; Mobile Attack; Cunning Attack;

26. Battle Droid Commando Leader UC 28 Points
Separatist
HP: 60
Def: 17
Atk: 10
Dam: 20

Special Abilities
Droid; Stealth; Double Attack;

Commander Effect
Droids are subject to this effect: Commando followers get +10 Damage against adjacent enemies. At the end of this characters turn, one droid follower within 6 squares may make an immediate attack.

27. Dark Battle Droid UC 21 Points
Separatist
HP: 60
Def: 18
Atk: 10
Dam: 30

Special Abilities
Droid; Cloaked; Greater Mobile Attack;

28. Darth Sidious, Phantom Menace R 48 Points
Separatist
HP: 130
Def: 21
Atk: 0
Dam: 0

Special Abilities
Unique; Dark Master; Betrayal; Cloaked;

Force Powers
Force 2. Force Renewal 2
Force Lightning 4
Force Storm 3 (Force 3, replaces attacks; 30 damage to all adjacent characters.)
Force Storm 4 (Force 4, replaces turn; 40 damage to all adjacent characters. Adjacent characters are considered activated, save 16)
Pawn of the Darkside

Commander Effect
Droids are subject to this effect: Allies within 6 squares gain Extra Attack. Enemy special abilities that modify initiative don’t function.

From the shadows, the Sith Lord brought about the Clone Wars and the fall of the Jedi.

29. Jango Fett, Clone Template VR 61 Points
Separatist
HP: 140
Def: 19
Atk: 13
Dam: 20

Special Abilities
Unique; Triple Attack; Avoid Defeat; Flight; Mobile Attack; Bounty Hunter +4;
Wrist Flamethrower (Replaces attacks. 30 Damage to each adjacent character)

Commander Effect
Your squad may include Mandalorians. Mandalorian followers within 6 squares gain Extra Attack.

Fett was not chosen to be the clone template for nothing.

30. Shu Mai, Commerce Guild Presidente R 16 Points
Separatist
HP: 30
Def : 12
Atk : 4
Dam : 10

Special Abilities
Unique; Melee Attack; Poison +10;

Commander Effect
Once per round an ally within sight may re-roll an attack against a Unique enemy at +4 Attack and +10 Damage.

Cunning, greedy and devious, Shu Mai’s sought to remove anyone who crossed her.
Gemini1179
Posted: Thursday, October 8, 2009 12:48:27 PM
Rank: Advanced Bloo Milk Member
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Joined: 3/27/2008
Posts: 229
IMPERIAL

31. Admiral Motti R 18 Points
Imperial
HP: 50
Def: 15
Atk: 4
Dam: 10

Special Abilities
Unique; Order Of Battle (Non-unique characters get +4 Attack if within 6 squares of another ally with the same name)

Commander Effect
Death Star troopers get +10 Damage.

“This station is now the ultimate power in the universe…”

32. Death Star Army Trooper C 9 Points
Imperial
HP: 10
Def: 16
Atk: 8
Dam: 20

Special Abilities
Advantageous Attack;

33. General Tagge R 21 Points
Imperial
HP: 40
Def: 18
Atk: 10
Dam: 10

Special Abilities
Unique; Loyalty (+4 Def if another Unique Imperial character with a commander effect is within 6 squares)

Commander Effect
Non-unique followers within 6 squares get +4 Attack and +10 Damage against Rebel characters.

“The Rebel Alliance is too well equipped… They’re more dangerous than you realize.”

34. Imperial Emperor’s Hand UC 23 Points
Imperial
HP: 60
Def: 17
Atk: 10
Dam: 20

Special Abilities
Melee Attack; Double Attack; Hand of the Emperor; Cloaked; Deadly Attack;
Bloodthirsty;

Force Powers
Force 2
Sith Rage
Knight Speed

Regardless of their method, each Hand operated as a ghost; striking and vanishing, which elevated them to near mythic levels amongst those who dared cross the Emperor.

35. Imperial Inquisitor UC 21 Points
Imperial
HP: 50
Def: 18
Atk: 9
Dam: 20

Special Abilities
Twin Attack; Poison +10; Stealth; Jedi Hunter; Melee Attack;

Force Powers
Force 2
Force Lightning 1
Force Grip 2 (Force 1. Sight. 20 Damage.)

Inquisitors were tasked with hunting down the Jedi who survived Order 66.

36. Imperial Novatrooper C 15 Points
Imperial
HP: 30
Def: 18
Def: 10
Dam: 20

Special Abilities
Commando; Emperor’s Bodyguard;

NEW REPUBLIC

37. Winter, Intelligence Agent R 26 Points
New Republic
HP: 60
Def: 18
Atk: 10
Dam: 10

Special Abilities
Unique; Stealth; Deadeye; Recon; Targeting; Relay Orders; Door Gimmick; Accurate Shot;
Slicer (Replaces attacks. Adjacent droid or character with Mounted Weapon takes an immediate turn and cannot move.)
Affinity (May be in a Rebel squad)

"So you were the one called Targeter. The one with the perfect memory." ― MaraJade

FRINGE

38. Celeste Morne, Immortal Jedi VR 49 Points
Fringe
HP: 140
Def: 19
Atk: 12
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack;
Muur Talisman (Once initiative is determined, roll a save 16. On a success, this character gets 2 Force points and must end her turn this round next to a character with a Force rating, if she can.)
Rakghoul Master (Immune to Rakghoul Disease. Allied Rakghouls get +4 Attack and Extra Attack .)

Force Powers
Force 5
Force Absorb
Force Cloak
Force Lightning 4
Lightsaber Assault
Master of the Force 2

"We are one Karness Muur. As you once imprisoned me, I now imprison you."

39. Rakghoul C 16 Points
Fringe
HP: 30
Def: 17
Atk: 5
Dam: 10

Special Abilities
Melee Attack; Triple Attack; Savage; Ambush; Rakghoul Disease;

Rakghouls terrorize the undercity of Taris, feeding on the flesh of others and spreading their disease to any they come in contact with.

40. Rakghoul Berzerker UC 21 Points
Fringe
HP: 50
Def: 16
Atk: 8
Dam: 20

Special Abilities
Savage; Melee Attack; Speed 8; Viscious Attack; Twin Attack; Rakghoul Disease;

Savage and hungry, Rakghouls don’t stop.
carnorjax1
Posted: Friday, October 9, 2009 1:59:15 PM
Rank: Advanced Bloo Milk Member
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Joined: 9/22/2009
Posts: 697
Location: The Squall, Yinchorr
Nice set! But the Null Arc is only common? And I am not quite sure about Motti and Tagge. But I really like the OR choices.
Gemini1179
Posted: Saturday, October 10, 2009 9:19:57 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/27/2008
Posts: 229
the Null ARC being Common was just a matter of UC/C distribution. Tagge and Motti are more for filling out Imp commanders not yet seen.
carnorjax1
Posted: Monday, October 12, 2009 12:43:23 PM
Rank: Advanced Bloo Milk Member
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Joined: 9/22/2009
Posts: 697
Location: The Squall, Yinchorr
Ok, I hadn't thought of distribution. But as for Motti and Tagge, some EU Imps would be nice as well.
saber1
Posted: Tuesday, October 13, 2009 3:08:30 AM
Rank: Advanced Bloo Milk Member
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Joined: 2/14/2009
Posts: 1,450
Location: At the controls
Nice work! You almost make me want to play OR. BigGrin
Gemini1179
Posted: Tuesday, October 13, 2009 5:02:53 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/27/2008
Posts: 229
I like to give the OR a little love... Cool
CerousMutor
Posted: Tuesday, October 13, 2009 6:28:56 AM
Rank: Advanced Bloo Milk Member
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Joined: 8/27/2008
Posts: 990
8. Revan, Redeemed VR 51 Points
Old Republic
HP: 120
Def: 22
Atk: 15
Dam: 20

Special Abilities
Unique; Melee Attack; Distruptive; Double Attack; Greater Mobile Attack;

Force Powers
Force 3. Force Renewal 1
Battle Precognition (Force 3. After initiative is determined, use this power to cause all other players initiative rolls to be considered a natural 1.)
Force Stun 4 (Force 4. Replaces attacks. Range 6; Target and all enemies within 3 squares of target are considered activated, save 16.)
Lightsaber Mastery (Force 3. Until the end of the next round, this character gains Extra Attack.)

Commander Effect
Each ally may re-roll an attack or save once per turn at +4.


This is too expensive for only giving you one attack.
this is my lightsaber master, dont know if you think its of any use.

Lightsaber Master (Force 3. Until the end of the next round this character may mimic the lightsaber style of any character within line of sight; +4 defense against Melee attacks; this character may reroll one 1 failed save against a melee attack)
Urza Planeswalker Jedi Master
Posted: Tuesday, October 13, 2009 7:00:54 AM
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Joined: 7/25/2008
Posts: 579
Location: D.O.O.P. HQ
I really like the Door Smash ability. And you can never have to many Rakghouls.
brennan
Posted: Tuesday, October 13, 2009 8:35:17 AM
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Joined: 7/21/2009
Posts: 268
here is a fun sith commander effect: sith characters with a force rating gain sith door explosion: F1- choose a door within 2 sqs that door is open for the rest of the skirmish

just kind of funBigGrin
Raynn
Posted: Tuesday, October 13, 2009 2:47:04 PM
Rank: Advanced Bloo Milk Member
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Joined: 9/4/2009
Posts: 78
NICE SET, over all a well balanced set
Gemini1179
Posted: Wednesday, October 21, 2009 6:41:18 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/27/2008
Posts: 229
CerousMutor wrote:
8. Revan, Redeemed VR 51 Points
Old Republic
HP: 120
Def: 22
Atk: 15
Dam: 20

Special Abilities
Unique; Melee Attack; Distruptive; Double Attack; Greater Mobile Attack;

Force Powers
Force 3. Force Renewal 1
Battle Precognition (Force 3. After initiative is determined, use this power to cause all other players initiative rolls to be considered a natural 1.)
Force Stun 4 (Force 4. Replaces attacks. Range 6; Target and all enemies within 3 squares of target are considered activated, save 16.)
Lightsaber Mastery (Force 3. Until the end of the next round, this character gains Extra Attack.)

Commander Effect
Each ally may re-roll an attack or save once per turn at +4.


This is too expensive for only giving you one attack.
this is my lightsaber master, dont know if you think its of any use.

Lightsaber Master (Force 3. Until the end of the next round this character may mimic the lightsaber style of any character within line of sight; +4 defense against Melee attacks; this character may reroll one 1 failed save against a melee attack)


Well, the idea was to keep his cost around 50, but allow him to do some damage as well. With that ability, he can use 3 Force, then GMA for 60 this round, and next round as well. Perhaps making it cost 2 Force instead would give him a FP that's a bit lower costed, and keeping the damage output up as you coud do it every other round.
Raynn
Posted: Saturday, October 24, 2009 7:35:17 AM
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Joined: 9/4/2009
Posts: 78
Not bad but still some characters don't exist in SW universe like Rahgoul Beserker!?
JFisto
Posted: Saturday, November 7, 2009 1:54:27 AM
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Joined: 3/1/2009
Posts: 236
I've been waiting for a Darth Wyylrock 3. It is awesome. I wish wizards would make one just like it.Smile
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