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Custom: Mace Windu of the Jedi Council Options
Darth_Reignir
Posted: Monday, March 30, 2026 6:35:53 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/3/2010
Posts: 384
Location: Quad Cities, IL
I tied to use the Custom tool to make this piece but it would not save.

Creator Comment
We would really like to see Clone Strike Jedi get pumped. Characters like Sin Drallig and Yaddle do a good job but often times it is hard to justify the cost of the original characters for what you get. This piece is an attempt to make Clone Strike jedi specifically a little more playable.
EDIT - 03/31/26 - I decreased his DEF to 22, I decreased his Rapport from 15 to 10.


There are 4 main points to this piece:
1) Capture the essence of Mace Windu,
2) make Clone Strike Jedi cheaper,
3) make CS Jedi more punchy, and
4) allow CS Jedi to gain each other CEs.

I am open to helpful criticism to achieve these goals and bring this piece in line with its point value. FEEDBACK REQUESTED.

Mace Windu of the Jedi Council
Republic
Proxy: General Windu

Cost: 100
HP: 160
Def: 22
Atk: 15
Dmg: 20

Special Abilities
Melee Attack, Triple Attack, Greater Mobile Attack, Flurry Attack, Vaapad Style Mastery

[Master of the Council]: Unique Republic Allies with a Lightsaber and a Force rating from the Clone Strike set gain [Jedi Council], and are subject to - and benefit from - each other Commander Effects even if they otherwise would not.

[Cameraderie (Jedi Council]: For the rest of the skirmish, Jedi Council characters gain +4 Defense and [Dive to Cover].

[Rapport (Jedi Council)]: Jedi Council characters cost 10 points less when in the same squad as this character.

Force Powers
Force 4, Force Renewal 1, Master of the Force 2
[Lightsaber Defense]
[Force Absorb]
[Light Saber Riposte 2]

Commander Effect
For the rest of the skirmish, allies who count as Jedi Council gain Extra Attack, Parry, Evade, and Greater Mobile Attack.

If your squad contains a character whose name contains Yoda, Jedi Council characters may spend his force points once per turn in addition to their own.

You may activate one character per turn.

Flavor Text
Master of the Jedi Order, Mace Windu led the charge at the Battle of Geonosis and saved our heroes from the evil Count Dooku.


Darth_Reignir
Posted: Monday, March 30, 2026 6:50:22 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/3/2010
Posts: 384
Location: Quad Cities, IL
The following are the pieces that would benefit from this piece; I've bracketed in bold the cost they would be with Rapport at 15 points:

Ki-Adi-Mundi R 24 [9] 90 18 10 20 Unique, Melee Attack Force 3, Anticipation CE

Anakin Skywalker VR 25 [10] 70 18 8 20 Unique, Double Attack, Impulsive Sweep, Melee Attack Force 4, Lightsaber Precision, Lightsaber Riposte

Quinlan Vos VR 26 [11] 100 18 13 20 Unique, Double Attack, Impulsive Savagery, Melee Attack Force 3, Lightsaber Sweep

Saesee Tiin R 26 [11] 100 20 13 20 Unique, Cunning Attack, Melee Attack, Stealth Force 2, Lightsaber Block

Aayla Secura VR 27 [12] 80 18 11 20 Unique, Bodyguard, Melee Attack, Twi'lek Force 3, Lightsaber Deflect

Plo Koon R 28 [13] 110 19 13 20 Unique, Melee Attack Force 4, Force Strike, Lightsaber Precision

Agen Kolar R 29 [14] 120 19 13 20 Unique, Melee Attack Force 4, Lightsaber Block, Lightsaber Deflect, Recovery 20

Luminara Unduli R 30 [15] 100 18 12 20 Unique, Double Attack, Melee Attack Force 3, Lightsaber Sweep, Master Speed

Kit Fisto R 32 [16] 120 20 13 20 Unique, Melee Attack Force 4, Lightsaber Precision, Lightsaber Sweep CE


General Kenobi R 36 [21] 100 19 14 20 Unique, Double Attack, Melee Attack Force 5, Force Heal 20, Lightsaber Deflect


Qui-Gon Jinn VR 40 [25] 110 20 15 20 Unique, Melee Attack, Double Attack Force 5, Force Absorb, Lightsaber Block, Surprise Move


Yoda VR 55 [41] 140 22 15 20 Unique, Double Attack, Flurry Attack, Melee Attack Force 3, Force Defense, Force Renewal 1, Lightsaber Reflect (10 damage), Master of the Force 3 CE
Darth_Reignir
Posted: Monday, March 30, 2026 7:21:30 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/3/2010
Posts: 384
Location: Quad Cities, IL
Some thoughts I have:

1) This idea is not there to invalidate existing pieces like Yaddle or Sin but to offer a different style of playing. I can see how giving Evade and Parry when for example Yaddle offer Shien might come across that way. Curious what other people think.

2) I like the idea of a 100pt Mace to stand among the pantheon of other 100pt pieces, Yoda, Dooku, etc. That was my thinking when I costed him as such.

3) The question I'd have is why would I play him over Yaddle? Extra attack was a to give the double triple, and the singles double which I thought was neat. I'd almost be temped to drop it and GMA to grant twin but that might be too OP. (Anakin would then in theory become a 10 point piece with 22 Defense and double-twin.)

4) My first instinct is almost never "auto-include" tech pieces such as R2, Lobot, Ugnaughts, things like that, and I did not think of them when I made the piece so criticism in that department would be helpful.

5) I think the last time I tried to make a custom piece was 2010 and I just want to reiterate that this is a first draft in an attempt to broadcast an idea.

6) You will notice I tagged specific characters from the Clone Strike set. I haven't seen any other card do this and I am curious what you think of trying it that way.
gandalfthegreatestwizard
Posted: Monday, March 30, 2026 11:42:03 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 4/30/2017
Posts: 1,099
Location: Lower Hutt, New Zealand
It's possible the custom creator can't handle the amount of abilities here which is why it won't save.

That's a hefty Rapport, but needed when Mace is half of your squad.

As you said the V-sets have tried a couple of methods to basically help Unique Republic Jedi made by WOTC. Coleman Kcaj just names characters, mostly from Clone Strike. Yaddle is a little different and helps those with exactly one basic attack. Naming a set is probably not something we would try in an official V-set ability, because the names of the sets are not "internal" game terms, and because it's not something easily readable from the cards (unless you know all the symbols). I think it works okay for a custom though, and certainly makes things simpler if those are the characters you want to affect.
Darth_Reignir
Posted: Monday, March 30, 2026 1:46:10 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/3/2010
Posts: 384
Location: Quad Cities, IL
Thanks for the reply. I was reading some comments on some of the newer figures and a few people had mentioned "thinking outside of the box," so that's what I was going for with naming Clone Strike specifically. With Rapport I was going for how the V-Set handled Darth Talon in One Sith where she costs 15pts less.
gandalfthegreatestwizard
Posted: Monday, March 30, 2026 2:19:36 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 4/30/2017
Posts: 1,099
Location: Lower Hutt, New Zealand
Yeah, WOTC made lots of severely over-costed characters. It just surprised me seeing such a big Rapport being applied to characters who are not as expensive as a Talon (55) or Revan (88), so that you end up with Jedi who seem really strong for 11-16pts with all the other stuff Mace gives. I don't think there's anything like it in the V-sets where you can get characters around that cost with 100ish HP and Parry/Evade. Yaddle/Yoda/Tarpals does creates another type of extreme where you can get a character that cheap dealing insane amounts of damage (120-160), though not with the same survivability or resistance to CE suppression as this. But again I do think it's balanced by Mace's prohibitively high cost- you have to pay a premium to make the CS Jedi good.

On a rules note, I assume the last CE is supposed to be "You may activate one character per phase" since one activation per turn would just be the normal amount. Also a minor nitpick: Rapport is always applied before Camaraderie, so the Rapport would have to say "Unique Republic characters with a Force rating from Clone Strike" as well, otherwise it technically wouldn't do anything.
Darth_Reignir
Posted: Monday, March 30, 2026 3:55:08 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/3/2010
Posts: 384
Location: Quad Cities, IL
gandalfthegreatestwizard wrote:
Yeah, WOTC made lots of severely over-costed characters. It just surprised me seeing such a big Rapport being applied to characters who are not as expensive as a Talon (55) or Revan (88), so that you end up with Jedi who seem really strong for 11-16pts with all the other stuff Mace gives. I don't think there's anything like it in the V-sets where you can get characters around that cost with 100ish HP and Parry/Evade. Yaddle/Yoda/Tarpals does creates another type of extreme where you can get a character that cheap dealing insane amounts of damage (120-160), though not with the same survivability or resistance to CE suppression as this. But again I do think it's balanced by Mace's prohibitively high cost- you have to pay a premium to make the CS Jedi good.

On a rules note, I assume the last CE is supposed to be "You may activate one character per phase" since one activation per turn would just be the normal amount. Also a minor nitpick: Rapport is always applied before Camaraderie, so the Rapport would have to say "Unique Republic characters with a Force rating from Clone Strike" as well, otherwise it technically wouldn't do anything.


I had similar thoughts about 100HP for 11pts or thereabouts. That's fair. I also see a lot of 18atk for 40, twin shooters running around too and so it's like, is 100HP really that much nowadays? I suppose if people aren't stacking the damage then yes. But even my Nighsister Hunters can reliably put down 60-80 damage per turn, + another 50-70 getting tapped by Talzin.

Anyway, not trying to be defensive or anything I just wanted to explain my thoughts on it.
Lightsaber
Posted: Monday, March 30, 2026 4:37:26 PM
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Joined: 6/8/2023
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Methinks the character himself is a bit much - 25 defence??!. I think I would remove [Parry] and give LS Trainer, as LITERALLY EVERYONE EXCEPT WINDU having Parry/Evade/MOTF2 and rerolls from Yoda/ tonnes of defence is probably a bit much.
Also, do all the abilities have to be for the rest of the skirmish?
But I do love the character and would like to see something like this :)
Darth_Reignir
Posted: Tuesday, March 31, 2026 5:25:55 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/3/2010
Posts: 384
Location: Quad Cities, IL
Lightsaber wrote:
Methinks the character himself is a bit much - 25 defence??!. I think I would remove [Parry] and give LS Trainer, as LITERALLY EVERYONE EXCEPT WINDU having Parry/Evade/MOTF2 and rerolls from Yoda/ tonnes of defence is probably a bit much.
Also, do all the abilities have to be for the rest of the skirmish?
But I do love the character and would like to see something like this :)


The reason I went for 25 defense is because all the games I see played both at a local and tournament level seem to involve juicing puds to high attack and damage with multiple shots.

I agree that stacking evade/parry and also making them really cheap is probably bad design. That's in part why I went for citing Clone Strike Jedi as the piece would really only affect 12 characters.

Thank you for your feedback too!
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