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Why are there no 1 point pieces Options
Lukey Skywalker
Posted: Friday, August 7, 2026 2:59:32 PM
Rank: Aqualish Assassin
Groups: Member

Joined: 4/22/2026
Posts: 7
Personally i think there should be at least 1, 1 point piece for the reason so that all the 199, 99, or 149 point squads can finally be a nice round number
Darth_Reignir
Posted: Friday, August 7, 2026 7:13:22 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/3/2010
Posts: 430
Location: Quad Cities, IL
This has to be rage bait
Blah Blah Words
Posted: Friday, August 7, 2026 8:33:00 PM
Rank: Jedi Weapon Master
Groups: Member

Joined: 4/30/2013
Posts: 26
I sort of agree, but not really. The only way for this game to really be balanced is to have a 0 pt non-unique activation. This would really help out currently low activation lists to balance against lists that spam.
Lightsaber
Posted: Friday, August 7, 2026 10:26:44 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/8/2023
Posts: 213
Location: Your mom's house
I think honestly you guys aren't being creative enough here. There are already soooo many positive point cost pieces - why don't we add a piece that subtracts points from your squad? I reckon we could do that on a Luke:

[-23: Luke Skywalker, Really Good Pilot Because One Guy Said So]
SA: Ego: Once per turn if a Unique ally would make an attack, this character swaps places with the attacker because 'a old ghost man told me I'm magic'.
One in a Million: When this character makes an attack, roll a d20. On a roll of natural 20, the target and all characters within 4 squares are defeated. On any other roll, all your CEs are permanently suppressed and this character is defeated

(Think about it, there's no way there was just a spare X-wing hanging around the base. Some Rebel veteran just got replaced by a teenage farmer because 'he can kill rats ig')
Lukey Skywalker
Posted: Friday, August 7, 2026 10:30:59 PM
Rank: Aqualish Assassin
Groups: Member

Joined: 4/22/2026
Posts: 7
if it was unique tho
also love the idea just dont give him use the force...
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