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SARLACC STATS Options
mercenary_moose
Posted: Sunday, January 4, 2009 7:00:38 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/11/2008
Posts: 1,122
I think that the users of Bloo Milk have come to a conclusion: a Sarlacc mini would completely rule. I wholeheartedly agree. Here are my stats for a Sarlacc.

Sarlacc (HUGE)

Fringe
Cost: 55

HP: 150
Def: 12
Atk: +12
Dam: 10

SAs:

Melee Attack
Damage Reduction 10
Quadruple Attack
Melee Reach 6
Twin Attack
Emplacement
Bottomless Pit (This characters's base counts as a pit for purposes of other characters' movement
[b]OH MY GOD! IT'S GOT MY LEG!
(If two of these character's attacks hit in one round, deal an additional 10 damage and pull thetarget 4 squares towards this character

So basically, if you come too close to it, and it hits you four times, you are pulled into the pit and you DIE.

What do you think of this? Good? Bad? Indifferent? Post with your thoughts.
Durge Dude
Posted: Sunday, January 4, 2009 7:18:50 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/7/2008
Posts: 685
Location: a galaxy far far away
Here is mine

Sarlacc
Fringe
Huge

cost 60
HP:200
Def:12
Atk:+15
Dam:10

Melee

Damage Reduction

Quad

Double

Twin

Pull: every time this character hits you put the target 1 square closer to this character

Digestion: once a character is in this character by Pull it can not get out and takes 20Dam. every round a save of 16 allows the trapped character to get out and is placed 7 squares away from this character
amsnow
Posted: Sunday, January 4, 2009 7:27:26 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/11/2008
Posts: 666
Location: Puyallup WA
i think u two should combine all those abilities for a super saarlac cuz theyre both cool
Uggie Demo
Posted: Sunday, January 4, 2009 11:01:25 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/28/2008
Posts: 1,378
Location: Indianapolis
Here's Mine:
Saarlac:Fringe
HP:200
DF:17
AT:+13
DA:20
SA:Melee Reach 4,Quaduple Attack,Pit,Grab(When this character's attack hits,the damaged target gets pulled 2 squares closer to this character.) Shift Sands(Replaces Attacks;All Characters move 4 squares closer to this character.)
kenred2
Posted: Sunday, January 4, 2009 11:08:35 AM
Rank: Sith Marauder
Groups: Member

Joined: 11/4/2008
Posts: 899
Location: Farmingdale, NY
Don't forget... the Sarlacc is considered to be Savage.
Nightwalker
Posted: Sunday, January 4, 2009 1:14:10 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/7/2008
Posts: 416
Location: Redmond, Washington
Ok maybe even like a turret where u place it somewhere on your side of the map and another ability because I am assuming this a creature.... that will allow it to move a few squares... like I dunno speed 2. Wow what if it was like a melee type turret deal ... scary.
twinrevans
Posted: Sunday, January 4, 2009 2:17:29 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/10/2008
Posts: 163
Location: California
O.k. now someone make a custom sarlacc with the stats and send it to wotc so we can make this happen. I am all for a sarlacc pit!!
Nightwalker
Posted: Sunday, January 4, 2009 3:40:22 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/7/2008
Posts: 416
Location: Redmond, Washington
Huge
Fringe
Cost 55
175 hp
16 DF
12 ATK
10 DMG

-Quad Melee ATK
-Speed 2
-Melee Reach 4
-Throw 10
(When 3 of 4 atks from this piece succefully deal damage to the same piece in one round, you may then move that piece anywhere with 4 Squares of this character 10 damage Save 11 for damage)
-Advanced Placement
(During settup this character can be placed anywhere on your half of the map but cannot move on the first round)
-Deadly Arms
(When any piece moves adjacent to this piece it takes 10 damage save 11)

Ok my attempt at this piece what do you think?

after reading this i am thinking it should almost be evne higher costed for all the kool abilitys that are trying to be fit in.
Nightwalker
Posted: Sunday, January 4, 2009 3:41:49 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/7/2008
Posts: 416
Location: Redmond, Washington
now that i think of it i really like the pull idea where pieces are being forced into sarlacc but not the idea where he is a pit.
Just for reasons of pieces not being able to escape once they get close
confute
Posted: Monday, January 5, 2009 7:44:32 AM
Rank: Flash Speeder
Groups: Member

Joined: 8/5/2008
Posts: 41
Also might want to add escape clause for Boba Fett (or anyone else with Jet pack - I think thats how he did it).
amsnow
Posted: Monday, January 5, 2009 8:04:51 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/11/2008
Posts: 666
Location: Puyallup WA
it would have to be scenario only, and to kill it should require grenades
twinrevans
Posted: Monday, January 5, 2009 9:17:06 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/10/2008
Posts: 163
Location: California
amsnow wrote:
it would have to be scenario only, and to kill it should require grenades


If memory serves me right, didn't Han at least hurt it with a blurred vision shot from a blaster?

I think it should be like a Yuuzem or Trandoshan. Give it a huge melee reach, but make it like a rend 10, so that if the second/third/whatever attack hits, it pulls it so many squares closer, Save 11 negates the pull. Call it BLOODTHIRSTY PULL, and you can't roll the escape after you reach half damage!
Durge Dude
Posted: Monday, January 5, 2009 9:47:40 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/7/2008
Posts: 685
Location: a galaxy far far away
confute wrote:
Also might want to add escape clause for Boba Fett (or anyone else with Jet pack - I think thats how he did it).


Dengar got him out
Durge Dude
Posted: Monday, January 5, 2009 9:49:09 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/7/2008
Posts: 685
Location: a galaxy far far away
Uggie Demo wrote:
Here's Mine:
Saarlac:Fringe
HP:200
DF:17
AT:+13
DA:20
SA:Melee Reach 4,Quaduple Attack,Pit,Grab(When this character's attack hits,the damaged target gets pulled 2 squares closer to this character.) Shift Sands(Replaces Attacks;All Characters move 4 squares closer to this character.)


Love the shift sands thingThumbsUp
twinrevans
Posted: Monday, January 5, 2009 10:49:20 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/10/2008
Posts: 163
Location: California
confute wrote:
Also might want to add escape clause for Boba Fett (or anyone else with Jet pack - I think thats how he did it).

Durge Dude wrote:
Dengar got him out


Maybe other characters have to go in and pull characters out by making save rolls? What do u guys think?
Durge Dude
Posted: Monday, January 5, 2009 1:21:04 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/7/2008
Posts: 685
Location: a galaxy far far away
That would be cool
Boba52
Posted: Wednesday, January 7, 2009 8:51:41 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/29/2008
Posts: 194
Location: Minnesota
Well Wizards has confirmed no more huge sets, so the only way you would get a huge in the near future would be through a scenario pack, so that could happen.

Here is what I put on Wizards awhile back when the idea of an AT-TE as two seperate huges came up-

Also, at this point in the game I think you would have more luck getting a Colossal out of WOTC then a huge set for the forseeable future. But, yeah I would be for it.

This idea along with the Force Unleashed game has fueled my everlong desire for a Colossal Sarlacc Pit, though. I can see it now. The main part of the Sarlacc could be split into 4 Large based minis that all connect together (you could even have 4 different stat cards that make it playable alone and more powerful the more pieces you have) and then you could make the tentacles common and come on medium bases and then you can custom your Sarlacc to whatever size you wish. Anyone else lovin this!?!?
Volvagia14
Posted: Wednesday, January 7, 2009 8:55:21 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 11/3/2008
Posts: 498
Location: somewhere over the rainbow (a rainbow in Indiana)
thats interesting...
each peice having its own stats and abilities and when you put them together...MWHAA MWHAA MWHAA!
Durge Dude
Posted: Wednesday, January 7, 2009 9:26:02 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/7/2008
Posts: 685
Location: a galaxy far far away
Volvagia14 wrote:
thats interesting...
each peice having its own stats and abilities and when you put them together...MWHAA MWHAA MWHAA!

ThumbsUp ThumpUp ThumbsUp ThumpUp ThumbsUp ThumpUp
BobaFett62
Posted: Wednesday, January 7, 2009 12:13:19 PM
Rank: AT-RT
Groups: Member

Joined: 4/1/2008
Posts: 35
Location: Inside of Sarlaac
Boba52 wrote:
Well Wizards has confirmed no more huge sets,


When did they confirm that, I never heard anything about it?
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