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Melee Reach 14 Options
kezzamachine
Posted: Saturday, January 9, 2010 6:30:32 AM
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Joined: 9/23/2008
Posts: 1,480
Location: Lower the Hutt, New Zealand
So... just to clarify - Melee Reach 2 (or 14... whatever) means that EVERYTHING involving adjacent thingees (Mines, AOO's, attacks, etc.) now count for 2 squares away for both attacker and defender - right?
Sithborg
Posted: Saturday, January 9, 2010 6:32:20 AM
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Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
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All figures are adjacent for purposes ONLY on the character with Melee Reach X's turn and while they are attacking.

It is tough for a lot of those things you listed to happen during an attack on that character's turn.
kezzamachine
Posted: Sunday, January 10, 2010 11:26:48 AM
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Joined: 9/23/2008
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Location: Lower the Hutt, New Zealand
So, to get this straight, cos' I'm not reading it right and I may need to argue it... attacks - yes (that's a no-brainer really as that is what it is for), Mines - no? AOO - no? (Y'know moves through a square that would be two squares away... because that has nothing to do with his attack?)
maverick
Posted: Sunday, January 10, 2010 11:29:34 AM
Rank: Advanced Bloo Milk Member
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Joined: 9/23/2008
Posts: 259
Glossary Text:

When making an attack on its own turn, this character treats all characters within 2 squares as adjacent for all purposes. This character can be affected by enemy special abilities or Force powers that specify adjacent characters and interrupt this attack, such as Self-Destruct.

this sums it up.
kezzamachine
Posted: Sunday, January 10, 2010 11:33:19 AM
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Joined: 9/23/2008
Posts: 1,480
Location: Lower the Hutt, New Zealand
I see, I see.
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