RegisterDonateLogin

Just what you always wanted.

Welcome Guest Active Topics | Members

vergere custom Options
shatterpoint7
Posted: Monday, March 1, 2010 12:53:21 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2009
Posts: 487
vergere
fringe cost 37
hp 60
df 10
at 0
dm 0
Special Abilities
Unique
Advantageous Allegiance (If this character has line of sight to an enemy, she joins that enemies squad immediately after initiative is determined, save 11 negates)
Betrayal (On an attack roll of natural 1 against this character, the attacking enemy joins this character's squad until the end of the skirmish)
Healing Tears (Replaces turn: touch; remove all damage from a non-Droid character, that character and this character are considered activated this round and cannot activate the next round)
Force Powers
Force 3, Force Renewal 1,
Master of the Force 2
Alter Logic (Force 2, when an enemy targets an ally this character has line of sight to, that character must target this character)
Alter Perception (Force 3, when this character is hit by an attack, the attack roll is treated as a natural 1, save 16)
Alter Reflexes (Force 1, sight; any 1 enemy rerolls its last save)
Commander Effect
At the end of this character’s turn, the closest character she has line of sight to must attempt a save of 11. If the save fails, that character joins the opposing squad for the remainder of the skirmish.
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.