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Durge on Swoop Bike Options
carnorjax1
Posted: Monday, May 10, 2010 1:09:38 PM
Rank: Advanced Bloo Milk Member
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Joined: 9/22/2009
Posts: 697
Location: The Squall, Yinchorr
Faction: Separatist
Durge on Swoop Bike 43
HP: 90
Defense: 18
Attack: 9
Damage: 20

SA:
Speed 18
Unique
Flight
Accurate Shot
Flurry Attack
Bounty Hunter +4
Avoid Defeat
Regeneration 10

CE:
Lancer Droids within six squares gain Grenades 20 and +2 attack
countrydude82487
Posted: Monday, May 10, 2010 2:32:10 PM
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Joined: 12/26/2008
Posts: 1,233
i realize wotc didnt make the other ones this way, but you should give him cyborg. My reasoning is because his actual armor was cybernetically attached to his body. Alswo with the commander effect i would make it +2 attack or +4. +1 usually isnt too much incentive to play a commander. nice job on him though . I realy like his stats and special abillities. Maybe give him twin also would be cool. Just a few thoughts.
carnorjax1
Posted: Monday, May 10, 2010 2:44:29 PM
Rank: Advanced Bloo Milk Member
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Joined: 9/22/2009
Posts: 697
Location: The Squall, Yinchorr
countrydude82487 wrote:
i realize wotc didnt make the other ones this way, but you should give him cyborg. My reasoning is because his actual armor was cybernetically attached to his body. Alswo with the commander effect i would make it +2 attack or +4. +1 usually isnt too much incentive to play a commander. nice job on him though . I realy like his stats and special abillities. Maybe give him twin also would be cool. Just a few thoughts.


Know that I think of it, Cyborg makes sense, but it would be pointless on him. I just didn't want to make the Lancers broken, I thought about giving them Momentum, but it's too much
countrydude82487
Posted: Monday, May 10, 2010 5:29:03 PM
Rank: Advanced Bloo Milk Member
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Joined: 12/26/2008
Posts: 1,233
i know it wouldnt help him any, other than making him able to be repaired. I mean think of lobot, it doenst help him too much.

yeah momentum would be a bit much, especially if you keep them within 6 of the sergeant. but i dont think the +4 attack would be, especially because it wouldnt stack with grievous's. Another thing you could do instead of the attack bonus would be give him rapport for lancers. Not much maybe 1 or 2 but it might be interesting. One other thing he could give them would be parry. just a thought
Darth Grievous
Posted: Monday, May 10, 2010 10:00:14 PM
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Joined: 12/12/2009
Posts: 271
What about Regen 10. Not like he is going to be sitting still very much, but still....if he does stop moving that would be some incentive, especially with such low HP.
carnorjax1
Posted: Tuesday, May 11, 2010 8:21:34 AM
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Joined: 9/22/2009
Posts: 697
Location: The Squall, Yinchorr
I'll go ahead and make it +2 attack and give him Regen 10, as it does make him more viable, and does fit his character. Thanks for the critique! ThumpUp
Doogle126
Posted: Tuesday, May 11, 2010 11:23:50 AM
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Joined: 1/21/2009
Posts: 406
speed 18? that seems a bit high, seeing as the fast mini yet is only speed 16, and it cant attack everybody!
qvos
Posted: Tuesday, May 11, 2010 12:18:59 PM
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Joined: 2/26/2009
Posts: 1,382
Location: Detroit, Mi
Thats a cool piece. I'd like to see that one made!
carnorjax1
Posted: Tuesday, May 11, 2010 12:32:27 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/22/2009
Posts: 697
Location: The Squall, Yinchorr
Doogle126 wrote:
speed 18? that seems a bit high, seeing as the fast mini yet is only speed 16, and it cant attack everybody!


Well, he is supposed to be a very mobile character, but I don't want him broken, so I did not give him Strafe.
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