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Is in command now.

Holocron

Selector

Card Text

Cannot move, gain or spend Force points, provide cover, or block movement. Not a legal target or nearest enemy. Not subject to commander effects. On its turn, it may choose 1 adjacent Unique ally with a lightsaber, not chosen by Holocron: that ally may use this character's Force Powers as if its own by spending this character’s Force points; it cannot spend its own Force points on the same turn. After that ally changes position, place this character adjacent to it. If this character has no Force points or no Unique allies adjacent at the end of its turn, it is defeated. On its turn, an adjacent enemy can either spend 1 Force point or replace its attacks to remove 2 Force points from this character.

Glossary Text

This character is a crystalline storage device for Force Powers. It cannot move on its own and does not count as living, a legal target or the nearest enemy. It's not subject to commander effects and does not provide cover or block movement. It cannot gain Force points or spend to use Force Powers. It cannot score victory points for occupying specified areas in scenarios that include such victory conditions. On its turn, this character may choose a Unique adjacent ally with Lightsaber who is not currently chosen by Holocron until that chosen ally is defeated. That ally may use this character's Force Powers as if they were its own by spending this character's Force points instead of their own. Allies cannot spend this character's Force points and their own during the same turn. Whenever the chosen ally changes position on the battle grid this character is immediately placed into an adjacent legal square. On their turn, adjacent enemies can either spend 1 Force point or replace attacks to remove 2 Force points from this character. An enemy cannot do both on the same turn, but an enemy could spend two Force points to remove 4 Force points if they are able to spend multiple Force points on a turn. If at the end of its turn this character has no Force points or no Unique allies adjacent, it is defeated.

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