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Hokey religions and ancient weapons are no match for a good milk at your side.

Wager

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Usable once per round, before rolling initiative: Choose 1 Unique ally and a single digit number; that ally is considered activated and other characters' abilities and commander effects that modify initiative are suppressed this round. Unless you roll a 1, if your opponent's initiative roll ends with the chosen number, subtract 9 from their roll; otherwise subtract 9 from your initiative roll.

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