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A living character who activates within 6 squares of this character gains Killik for the rest of the skirmish; save 16. An enemy Killik damaged by this character joins your squad for the rest of the round; the enemy can avoid this effect with a save of 6. On a roll of a natural 1, it joins your squad for the rest of the skirmish instead.

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Whenever a living character (enemy or ally) activates within 6 squares of this character, that character gains Killik for the rest of the skirmish unless it makes a save of 16. If an ally gains Killik from this ability, immediately apply the effects of Camaraderie to that character.

Whenever this character damages an enemy Killik, that character immediately joins your squad for the rest of the round unless it makes a save of 6. If the enemy Killik rolls a natural 1 on that save, it joins your squad for the rest of the skirmish instead.

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