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Pass on what you have learned.

Desert Skiff


Card Text

This character can transport up to 1 Large ally or 2 Small or Medium allies that end their moves adjacent to it. Remove these allies from the battle grid; they move simultaneously with this character as though they had Flight, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character and adding 1 square. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 11.

Glossary Text

This character can transport up to one Large ally or two Small or Medium allies. To board, they must end their moves adjacent to its base. Remove these characters from the battle map; you can place them on this character to indicate that they have boarded. Transported characters are still in play and can take advantage of commander effects, special abilities, and Force powers. They are treated as adjacent to this character, as well as to each other, and move with it, benefiting from its Flight special ability and gaining cover.

Transported characters can make attacks: Count range from this character, adding 1 square. (The range for attacking transported characters, or for using commander effects or other abilities, is counted the same way.) This means they generally cannot use Melee Attack if they don't have Melee Reach. Transported characters can disembark and return to the battle map immediately before your first activation of the round and can take their turns normally that round. Place them adjacent to this character's space.

If this character is defeated, transported characters are also defeated; each can make a save of 11 to avoid this effect. Transported characters who succeed on this save are placed on the battle map adjacent to the space previously occupied by this character.

If some other effect changes this character's position on the battle map, the transported characters also move to the new position. If a transported character becomes part of another player's squad (such as through Betrayal), it immediately disembarks.

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