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As Himself.

Reprogram

Selector

Card Text

Replace attacks: touch; target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed.

Glossary Text

Instead of making its normal attack or attacks, an adjacent target enemy Droid is considered reprogrammed and joins this character's squad. The enemy may avoid this effect with a save of 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed.

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