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Slightly more stable than an AT-ST on a log trap.

Republic _Cloaked ARC DeathShoots 200/200
Deathwielded - 10/30/2014 1:40:10 AM (Created: 8/14/2014 2:17:02 PM)
Average Rating: -- Creator's Rating: --
# * Cost Name HP Def Atk Dmg SA FP CE
Ven 17 Republic 34 Null ARC Trooper Captain Ordo 70 19 11 20 CE CE
CotG 10 Republic 27 ARC Trooper Captain Fordo 70 19 12 20 CE CE
RotS 14 Republic 23 Mon Mothma 30 11 0 0 CE CE
GaW 16 Republic 21 Admiral Yularen 40 16 7 10 CE CE
CotG 11 Republic 14 ARC Trooper Scout 40 14 5 20 CE
CotG 11 Republic 14 ARC Trooper Scout 40 14 5 20 CE
CotG 11 Republic 14 ARC Trooper Scout 40 14 5 20 CE
CotG 11 Republic 14 ARC Trooper Scout 40 14 5 20 CE
CotG 11 Republic 14 ARC Trooper Scout 40 14 5 20 CE
RotS 17 Republic 9 R2-D2, Astromech Droid 30 17 8 0 CE
CotF 30 Republic 8 Mas Amedda 30 14 3 10 CE
DotF 14 Republic 5 Spaarti Clone Trooper Demolitionist 10 12 3 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
Type: Competitive
Activations: 13
Total HP: 490
Avg. Defense: 14.62
Avg. Attack: 5.31

Easy to Copy/Paste version:

--_Cloaked ARC DeathShoots--
34 Null ARC Trooper Captain Ordo
27 ARC Trooper Captain Fordo
23 Mon Mothma
21 Admiral Yularen
70 ARC Trooper Scout x5
9 R2-D2, Astromech Droid
8 Mas Amedda
5 Spaarti Clone Trooper Demolitionist
3 Ugnaught Demolitionist

(200pts. 13 activations)

Duplicate Squads
Public: 0
Private: 0
Deathwielded's Comment:
Immune to Disruptive and ABM thanks to Fordo, Cloaked Attackers with Twin and Opportunist who can retaliate with Deathshots. My ARC TS's can attack maxing at +13 attack for 30 damage twinned, not counting the -4 def they can grant an enemy tx to Targeting. BTW the Cloaked Shooters can ignore cover when not moving thanks to Verpine Shatter Rifle. Thoughts?

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