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Imperial Ewokrap 200/200
FlyingArrow - 7/6/2016 7:27:16 PM (Created: 7/6/2016 7:18:50 PM)
Average Rating: -- Creator's Rating: --
# * Cost Name HP Def Atk Dmg SA FP CE
IE 24 Imperial 32 Thrawn (Mitth'raw'nuruodo) 70 18 11 10 CE CE
UH 22 Fringe 27 Lobot 20 11 0 0 CE
RS 26 Imperial 21 General Veers 70 16 6 10 CE CE
SnV 38 Fringe 19 Ewok Chieftain 40 14 6 10 CE CE
AaO 41 Fringe 16 Chief Chirpa 40 18 6 10 CE CE
AE 46 Fringe 15 Jabba, Crime Lord 80 17 7 20 CE CE
KotOR 38 Fringe 13 Czerka Scientist 10 13 1 10 CE
CotF 30 Imperial 8 Mas Amedda 30 14 3 10 CE
AE 43 Fringe 5 Ewok Warrior 10 12 2 10 CE
AE 43 Fringe 5 Ewok Warrior 10 12 2 10 CE
AE 43 Fringe 5 Ewok Warrior 10 12 2 10 CE
AE 43 Fringe 5 Ewok Warrior 10 12 2 10 CE
AE 43 Fringe 5 Ewok Warrior 10 12 2 10 CE
AE 43 Fringe 5 Ewok Warrior 10 12 2 10 CE
AE 43 Fringe 5 Ewok Warrior 10 12 2 10 CE
AE 43 Fringe 5 Ewok Warrior 10 12 2 10 CE
RS 45 Fringe 3 Ewok 10 12 1 10 CE
RS 45 Fringe 3 Ewok 10 12 1 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE


Preferred Reinforcements: (19/20)
# * Cost Name HP Def Atk Dmg SA FP CE Type
JA 36 Fringe 8 R4 Astromech Droid 20 15 0 0 CE Lobot
AE 57 Fringe 8 Wicket 20 16 6 10 CE Lobot
RS 45 Fringe 3 Ewok 10 12 1 10 CE Lobot


Preferred Reserves: (0/20)
No preferred reserves have been added.
Type: Special Rules Competition
Activations: 22
Total HP: 520
Avg. Defense: 13.45
Avg. Attack: 2.95

Easy to Copy/Paste version:

--Ewokrap--
32 Thrawn (Mitth'raw'nuruodo)
27 Lobot
21 General Veers
19 Ewok Chieftain
16 Chief Chirpa
15 Jabba, Crime Lord
13 Czerka Scientist
8 Mas Amedda
40 Ewok Warrior x8
6 Ewok x2
3 Ugnaught Demolitionist

Preferred Reinforcements:
(Lobot) 8 R4 Astromech Droid
(Lobot) 8 Wicket
(Lobot) 3 Ewok

(200pts. 22 activations)

Duplicate Squads
Public: 0
Private: 0
FlyingArrow's Comment:
Cunning, Opp, Gregarious = near-constant +10atk (+swarm on top of it)/20dmg. +14/30 vs adjacent. Wicket/R4 helps with super-high def enemies, plus 2 3pt Ewoks to help get the Swarm bonuses. Twin if in range of Czerka (Bow science!!). Charging and Accurate to hit anything. Max out with running 12 and then effectively Accurate +22/30dmg x2, plus whatever swarm bonus they can get.

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