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Is too accurate for sand people.

Old Republic Repaired Hex Droids 200/200
FlyingArrow - 2/9/2017 9:53:21 PM (Created: 12/14/2016 3:05:56 PM)
Average Rating: 9.00 (1) Creator's Rating: --
# * Cost Name HP Def Atk Dmg SA FP CE
GF 21 Fringe 35 Hex Droid 70 19 11 20 CE
GF 21 Fringe 35 Hex Droid 70 19 11 20 CE
GF 21 Fringe 35 Hex Droid 70 19 11 20 CE
DotF 1 Old Republic 33 Bastila Shan, Jedi Master 110 19 12 20 CE CE
UH 22 Fringe 27 Lobot 20 11 0 0 CE
SnV 1 Old Republic 21 Bao-Dur, Tech Specialist 50 17 9 10 CE
GaW 37 Fringe 8 R7 Astromech Droid 40 16 0 0 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
LTA 11 Old Republic 3 XT-6 Droid 10 9 0 0 CE


Preferred Reinforcements: (20/20)
# * Cost Name HP Def Atk Dmg SA FP CE Type
SHA 29 Fringe 20 Blizz 60 18 9 10 CE Lobot


Preferred Reserves: (0/20)
No preferred reserves have been added.
Type: General
Activations: 10
Total HP: 510
Avg. Defense: 15.90
Avg. Attack: 6.30

Easy to Copy/Paste version:

--Repaired Hex Droids--
105 Hex Droid x3
33 Bastila Shan, Jedi Master
27 Lobot
21 Bao-Dur, Tech Specialist
8 R7 Astromech Droid
3 Ugnaught Demolitionist
3 XT-6 Droid

Preferred Reinforcements:
(Lobot) 20 Blizz

(200pts. 10 activations)

Duplicate Squads
Public: 0
Private: 0
FlyingArrow's Comment:
You could drop Blizz and some tech to add a 4th Hex. Not sure if it's worth it. If you do, you're down to just 2 Ugnaughts for door control, which can lead to lockouts.

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