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Mandalorians Don't Move! 200/200
gandalfthegreatestwizard - 4/16/2018 11:13:10 AM (Created: 4/16/2018 7:09:49 AM)
Average Rating: -- Creator's Rating: --
# * Cost Name HP Def Atk Dmg SA FP CE
TOR 7 Mandalorians 37 Mandalore the Lesser 90 18 10 20 CE CE
EA 39 Mandalorians 30 Mandalorian Squadron Leader 80 18 9 20 CE CE
GH 51 Mandalorians 28 Kelborn 90 18 9 10 CE
UH 22 Fringe 27 Lobot 20 11 0 0 CE
DotF 53 Mandalorians 24 Mandalorian Tactician 40 18 9 20 CE CE
EA 38 Mandalorians 17 Mandalorian Pilot 50 17 5 20 CE
EA 38 Mandalorians 17 Mandalorian Pilot 50 17 5 20 CE
AaO 53 Mandalorians 6 Mandalorian Demolitionist 10 14 4 10 CE
AaO 53 Mandalorians 6 Mandalorian Demolitionist 10 14 4 10 CE
UF 23 Mandalorians 5 Mandalorian Defenseman 10 15 1 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE


Preferred Reinforcements: (20/20)
# * Cost Name HP Def Atk Dmg SA FP CE Type
TFU 54 Fringe 8 Muun Tactics Broker 10 11 3 10 CE Lobot
DT 31 Fringe 3 Rodian Brute 10 14 4 10 CE Lobot
DT 31 Fringe 3 Rodian Brute 10 14 4 10 CE Lobot
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE Lobot
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE Lobot


Preferred Reserves: (0/20)
No preferred reserves have been added.
Type: General
Activations: 16
Total HP: 510
Avg. Defense: 14.69
Avg. Attack: 4.19

Easy to Copy/Paste version:

--Don't Move!--
37 Mandalore the Lesser
30 Mandalorian Squadron Leader
28 Kelborn
27 Lobot
24 Mandalorian Tactician
34 Mandalorian Pilot x2
12 Mandalorian Demolitionist x2
5 Mandalorian Defenseman
3 Ugnaught Demolitionist

Preferred Reinforcements:
(Lobot) 8 Muun Tactics Broker
(Lobot) 6 Rodian Brute x2
(Lobot) 6 Ugnaught Demolitionist x2

(200pts. 16 activations)

Duplicate Squads
Public: 0
Private: 0
gandalfthegreatestwizard's Comment:
Auto-win init with MTB. Move guys into position with Kelborn. First activate a Pilot (who you gave Snare Rifle earlier), shoot two enemies and run into cover, then MandoLess gives Snare Rifle to other Pilot, who then shoots. If you can hit with their +13 attack, you can prevent key enemies from going anywhere.

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