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Seems to be made to suffer.

Imperial Imperial Church and State 200/200
Darth_Massey-Sith_Lord - (Created: 1/28/2009 9:46:00 PM)
Average Rating: 7.55 (137) Creator's Rating: 10/10
# * Cost Name HP Def Atk Dmg SA FP CE
TFU 43 Imperial 48 Vader's Apprentice, Unleashed 130 20 13 20 CE CE
UH 38 Imperial 37 Grand Admiral Thrawn 80 18 12 10 CE CE
LotF 27 Imperial 18 Moff Nyna Calixte 40 14 5 10 CE CE
AE 33 Imperial 17 Storm Commando 40 17 6 10 CE
AE 33 Imperial 17 Storm Commando 40 17 6 10 CE
KotOR 38 Fringe 13 Czerka Scientist 10 13 1 10 CE
LotF 50 Fringe 13 Kel Dor Bounty Hunter 40 15 12 10 CE
LotF 50 Fringe 13 Kel Dor Bounty Hunter 40 15 12 10 CE
CotF 30 Imperial 8 Mas Amedda 30 14 3 10 CE
CS 52 Fringe 4 Gran Raider 10 13 2 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
Type: General
Activations: 14
Total HP: 500
Avg. Defense: 14.57
Avg. Attack: 5.14

Easy to Copy/Paste version:

--Imperial Church and State--
48 Vader's Apprentice, Unleashed
37 Grand Admiral Thrawn
18 Moff Nyna Calixte
34 Storm Commando x2
13 Czerka Scientist
26 Kel Dor Bounty Hunter x2
8 Mas Amedda
4 Gran Raider
12 Ugnaught Demolitionist x4

(200pts. 14 activations)

Duplicate Squads
Public: 0
Private: 1
Darth_Massey-Sith_Lord's Comment:
this is my attempt at making a competitive 200 point Imperial squad. it has pretty much everything that is needed to win: it has init control, it has super stealth, it has massive auto damage, it has a movement breaker, it has door control (somewhat), it has stealthy swap fodder to get the massive damage dealer into position, it has a boost to the stats of the non-uniques of the squad, and it has a way to deal 120 damage in one turn.

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