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Provides a +4 bonus to Attack rolls.

Republic Republic Bodyguards 200/200
dengardude2 - 9/12/2025 7:55:42 PM (Created: 9/12/2025 4:54:58 PM)
Average Rating: -- Creator's Rating: --
# * Cost Name HP Def Atk Dmg SA FP CE
JA 16 Republic 52 Master K'Kruhk 150 20 12 30 CE CE
TFU 3 Republic 47 Shaak Ti, Jedi Master 130 20 13 20 CE CE
CotF 32 Republic 35 Qui-Gon Jinn, Jedi Master 110 20 14 20 CE CE
KotOR 43 Fringe 23 Jolee Bindo 80 19 9 20 CE CE
CS 21 Republic 15 Padmé Amidala 60 17 9 10 CE CE
MotF 10 Republic 5 Rodian Diplomat 20 13 0 0 CE
MotF 10 Republic 5 Rodian Diplomat 20 13 0 0 CE
IE 36 Fringe 3 Mouse Droid 10 20 0 0 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
Type: General
Activations: 13
Total HP: 630
Avg. Defense: 15.54
Avg. Attack: 4.38

Easy to Copy/Paste version:

--Republic Bodyguards--
52 Master K'Kruhk
47 Shaak Ti, Jedi Master
35 Qui-Gon Jinn, Jedi Master
23 Jolee Bindo
15 Padmé Amidala
10 Rodian Diplomat x2
3 Mouse Droid
15 Ugnaught Demolitionist x5

(200pts. 13 activations)

Duplicate Squads
Public: 0
Private: 0
dengardude2's Comment:
My attempt at a squad that has a Master K'Kruhk. Use Force Valor at the start. Have Qui-Gon lead the way behind the diplomats so he will have a 26 defense in cover. Use his force points as much as possible and then use his Force Spirit on either Master K'Kruhk to make avoid defeat more likely to succeed or to buff Shaak Ti. Ugnaughts and Diplomats get Bodyguard from Padme and take all the damage. Not a good squad against splash damage, but could be fun.

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