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Is as precise as Imperial Stormtroopers.

Sith 200 - Sith Mercenaries 200/200
Kikolom - 3/7/2026 3:32:02 PM (Created: 3/7/2026 3:23:41 PM)
Average Rating: -- Creator's Rating: --
# * Cost Name HP Def Atk Dmg SA FP CE
BH 44 Fringe 48 Nym 100 17 10 30 CE CE
IE 37 Fringe 18 Twi'lek Black Sun Vigo 40 18 9 10 CE CE
DT 33 Fringe 16 Talz Chieftain 60 17 9 10 CE CE
AE 46 Fringe 15 Jabba, Crime Lord 80 17 7 20 CE CE
LotF 44 Fringe 12 Gotal Mercenary 30 14 7 20 CE
LotF 44 Fringe 12 Gotal Mercenary 30 14 7 20 CE
LotF 44 Fringe 12 Gotal Mercenary 30 14 7 20 CE
LotF 44 Fringe 12 Gotal Mercenary 30 14 7 20 CE
LotF 44 Fringe 12 Gotal Mercenary 30 14 7 20 CE
LotF 44 Fringe 12 Gotal Mercenary 30 14 7 20 CE
CW 1 Sith 11 Darth Sidious Hologram 20 20 -- -- CE CE
GaW 37 Fringe 8 R7 Astromech Droid 40 16 0 0 CE
IE 36 Fringe 3 Mouse Droid 10 20 0 0 CE
IE 36 Fringe 3 Mouse Droid 10 20 0 0 CE
IE 36 Fringe 3 Mouse Droid 10 20 0 0 CE
IE 36 Fringe 3 Mouse Droid 10 20 0 0 CE
Type: General
Activations: 16
Total HP: 560
Avg. Defense: 16.81
Avg. Attack: 5.13

Easy to Copy/Paste version:

--200 - Sith Mercenaries--
48 Nym
18 Twi'lek Black Sun Vigo
16 Talz Chieftain
15 Jabba, Crime Lord
72 Gotal Mercenary x6
11 Darth Sidious Hologram
8 R7 Astromech Droid
12 Mouse Droid x4

(200pts. 16 activations)

Duplicate Squads
Public: 0
Private: 0
Kikolom's Comment:
This revolves around getting the most out of the Gotals: Nym gives Double, Talz gives +4 +10 against non-unique enemies, Jabba gives Cunning, DSH gives force renewal for the evade saves, and the rest is support. They also get GMA which will help them stay out of fire.

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