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Republic Set Sail to the the Seven Windu 199/200
Blah Blah Words - 5/13/2026 1:08:24 AM (Created: 5/12/2026 11:10:48 PM)
Average Rating: -- Creator's Rating: --
# * Cost Name HP Def Atk Dmg SA FP CE
RaR 14 Republic 65 Mace Windu, Legacy of the Light Side 150 22 16 20 CE CE
PtV 8 Republic 53 Depa Billaba, Jedi Master 120 20 13 20 CE CE CE
KotOR 22 Republic 23 Captain Panaka 70 16 8 10 CE CE
Ven 16 Republic 23 Foul Moudama 90 18 9 20 CE CE
NPE 2 Republic 18 Force Nexus 0 0 -1 -1 CE CE
RotS 17 Republic 9 R2-D2, Astromech Droid 30 17 8 0 CE
CotF 30 Republic 8 Mas Amedda 30 14 3 10 CE
Type: General
Activations: 7
Total HP: 490
Avg. Defense: 15.29
Avg. Attack: 8.00

Easy to Copy/Paste version:

--Set Sail to the the Seven Windu--
65 Mace Windu, Legacy of the Light Side
53 Depa Billaba, Jedi Master
23 Captain Panaka
23 Foul Moudama
18 Force Nexus
9 R2-D2, Astromech Droid
8 Mas Amedda

(199pts. 7 activations)

Duplicate Squads
Public: 0
Private: 0
Blah Blah Words's Comment:
Force Nexus moves Depa or Mace up the board. Then you have R2D2 move Foul Moudama* up the board. Run the other beatstick up to Foul*, so Foul* can drive them up another 12 squares. Then you can swap the exhausted piece for the middle deployed Jedi using Panaka. You now have a Turn 1 threat range of 34 squares with Melee.

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