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Republic GenCon Jedi Challenge 100 pt. winner: "Revolving Doors". 100/100
Grand Admiral - 9/5/2009 11:11:00 PM (Created: 9/5/2009 10:50:00 PM)
Average Rating: 7.23 (22) Creator's Rating: 10/10
# * Cost Name HP Def Atk Dmg SA FP CE
CW 7 Republic 33 Captain Rex 70 16 12 20 CE CE
UH 22 Fringe 27 Lobot 20 11 0 0 CE
CotF 28 Republic 26 Jedi Weapon Master 90 19 12 20 CE CE
RotS 17 Republic 9 R2-D2, Astromech Droid 30 17 8 0 CE
RS 41 Fringe 5 Bespin Guard 10 12 3 10 CE


Preferred Reinforcements: (0/20)
No preferred reinforcements have been added.


Preferred Reserves: (0/20)
No preferred reserves have been added.
Type: General
Activations: 7
Total HP: 220
Avg. Defense: 15.00
Avg. Attack: 7.00

Easy to Copy/Paste version:

--GenCon Jedi Challenge 100 pt. winner: "Revolving Doors".--
33 Captain Rex
27 Lobot
26 Jedi Weapon Master
9 R2-D2, Astromech Droid
5 Bespin Guard

(100pts. 7 activations)

Duplicate Squads
Public: 0
Private: 0
Grand Admiral's Comment:
At 100 points I wanted to abuse a concept in the game that usually gets a "nod" but is usually considered broken if someone runs "double door control". This build has Triple door control. Admittedly I was only able to run it this way in 1 of 4 games. I found that after round 1, I used R4 & 4 3pt. figures, taking my activations to 10 (can be pushed to 11, situationally). Double door control at 100 usually was enough to "seal the deal" against most opponents. My first target was ALWAYS R2-AM,

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