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Separatists 360 Damage if ya win init? 199/200
joelker41 - 10/23/2009 11:03:00 PM (Created: 10/23/2009 10:30:00 PM)
Average Rating: 6.92 (12) Creator's Rating: 10/10
# * Cost Name HP Def Atk Dmg SA FP CE
TFU 50 Fringe 52 Felucian Warrior on Rancor 140 20 11 20 CE CE
CS 36 Separatists 36 Darth Sidious 130 19 0 0 CE CE CE
UH 22 Fringe 27 Lobot 20 11 0 0 CE
GaW 11 Separatists 20 General Whorm Loathsom 70 17 11 10 CE CE
AE 46 Fringe 15 Jabba, Crime Lord 80 17 7 20 CE CE
GaW 5 Separatists 14 Captain Mar Tuuk 40 14 5 10 CE CE
GaW 38 Fringe 10 Rodian Trader 10 14 4 10 CE
RotS 37 Separatists 10 San Hill 30 12 3 10 CE CE
IE 36 Fringe 3 Mouse Droid 10 20 0 0 CE
IE 36 Fringe 3 Mouse Droid 10 20 0 0 CE
IE 36 Fringe 3 Mouse Droid 10 20 0 0 CE
IE 36 Fringe 3 Mouse Droid 10 20 0 0 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE


Preferred Reinforcements: (0/20)
No preferred reinforcements have been added.


Preferred Reserves: (0/20)
No preferred reserves have been added.
Type: General
Activations: 18
Total HP: 570
Avg. Defense: 16.62
Avg. Attack: 3.15

Easy to Copy/Paste version:

--360 Damage if ya win init?--
52 Felucian Warrior on Rancor
36 Darth Sidious
27 Lobot
20 General Whorm Loathsom
15 Jabba, Crime Lord
14 Captain Mar Tuuk
10 Rodian Trader
10 San Hill
12 Mouse Droid x4
3 Ugnaught Demolitionist

(199pts. 18 activations)

Duplicate Squads
Public: 0
Private: 0
joelker41's Comment:
Basically with the MTB you auto win init, the FelCor attacks at a +15 for 30 6 times with Jabba and Whorm's CEs. Then, if you have Mar Tuuk in LOS of an enemy you can activate 2 figures on a won init phase since his CE is worded the way it is. Sidious would then Pawn the FelCor to unleash 180 more damage on the enemy. It is incredibly vulnerable to swarms and Disruptive, but overall if you can set it up it would be nasty vs. many squads out there right now. Not to mention you can simply Pawn

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