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Warning: May cause whining, latent Force abilities, and general "Luke"-ness.

Imperial Blue 'n Glue 150/150
LeftiesWillRule - 2/18/2010 1:29:00 AM (Created: 2/18/2010 1:18:00 AM)
Average Rating: 5.48 (27) Creator's Rating: 9/10
# * Cost Name HP Def Atk Dmg SA FP CE
GaW 35 Fringe 54 Cad Bane 80 19 10 20 CE
DT 39 Fringe 35 Zuckuss, Bounty Hunter 90 20 9 20 CE CE
IE 24 Imperial 32 Thrawn (Mitth'raw'nuruodo) 70 18 11 10 CE CE
CotF 30 Imperial 8 Mas Amedda 30 14 3 10 CE
DT 31 Fringe 3 Rodian Brute 10 14 4 10 CE
DT 31 Fringe 3 Rodian Brute 10 14 4 10 CE
DT 31 Fringe 3 Rodian Brute 10 14 4 10 CE
DT 31 Fringe 3 Rodian Brute 10 14 4 10 CE
DT 31 Fringe 3 Rodian Brute 10 14 4 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
Type: General
Activations: 11
Total HP: 340
Avg. Defense: 15.00
Avg. Attack: 4.82

Easy to Copy/Paste version:

--Blue 'n Glue--
54 Cad Bane
35 Zuckuss, Bounty Hunter
32 Thrawn (Mitth'raw'nuruodo)
8 Mas Amedda
15 Rodian Brute x5
6 Ugnaught Demolitionist x2

(150pts. 11 activations)

Duplicate Squads
Public: 0
Private: 1
LeftiesWillRule's Comment:
This squad has a good combination of Master Tactician + Intuition, plus Snare Rifle to halt enemy movement. Cad gets +20 atk 30 dam x4 on an activated Unique enemy. The Rodians are amazing 3 pt fighters, and they get even better with +8 20 dam attacks of opportunity. I am wary of Zuckuss's meager +9 attack, even with BH +4. PS: I know Zuckuss won't get usually Opportunist and be able to use Snare Rifle

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