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Slightly more stable than an AT-ST on a log trap.

Old Republic Mando Hunters 150/150
janson - (Created: 8/20/2008 5:47:00 PM)
Average Rating: 6.93 (14) Creator's Rating: 10/10
# * Cost Name HP Def Atk Dmg SA FP CE
UH 22 Fringe 27 Lobot 20 11 0 0 CE
KotOR 39 Fringe 23 Echani Handmaiden 40 15 7 10 CE
KotOR 43 Fringe 23 Jolee Bindo 80 19 9 20 CE CE
KotOR 9 Old Republic 20 Squint 70 16 9 20 CE CE
KotOR 11 Old Republic 19 Wookiee Elite Warrior 50 18 9 20 CE
KotOR 11 Old Republic 19 Wookiee Elite Warrior 50 18 9 20 CE
KotOR 4 Old Republic 16 Juggernaut War Droid 60 17 7 20 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE


Preferred Reinforcements: (0/20)
No preferred reinforcements have been added.


Preferred Reserves: (0/20)
No preferred reserves have been added.
Type: General
Activations: 8
Total HP: 380
Avg. Defense: 15.75
Avg. Attack: 6.25

Easy to Copy/Paste version:

--Mando Hunters--
27 Lobot
23 Echani Handmaiden
23 Jolee Bindo
20 Squint
38 Wookiee Elite Warrior x2
16 Juggernaut War Droid
3 Ugnaught Demolitionist

(150pts. 8 activations)

Duplicate Squads
Public: 0
Private: 0
janson's Comment:
With all the love they got, Mandos are going to be seen alot. Mando Scouts are obviously the biggest deal of the new guys, and Melee is the way to deal with them. Maybe Lando for reinforcements, or a BBSV to give Squint Evade. T3 and an ug would work, for double override.

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