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Sith Trio Options
afairy13
Posted: Thursday, May 14, 2009 2:36:24 AM
Rank: Hailfire Droid
Groups: Member

Joined: 8/21/2008
Posts: 37
Location: Manchester NH
http://www.bloomilk.com/Squads/View.aspx?ID=24973



--Sith Trio--
60 Darth Caedus
56 Darth Talon
49 Darth Malak, Dark Lord of the Sith
25 Sith Guard x5
9 Ugnaught Demolitionist x3
(199pts. 11 activations)


Rate and comment please? BigGrin

It has been doing pretty well in friendly games, but it hasen't been to a tourney yet.
Zalkrie
Posted: Thursday, May 14, 2009 4:13:19 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/23/2008
Posts: 314
Location: Abingdon, MD
Yes, I would take the Operative out and put in 3 uggies...
awesome
Posted: Thursday, May 14, 2009 1:41:18 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/11/2009
Posts: 1,060
Location: Lamar,Missouri
I played one almost exactly like this, pretty much what happened was Ceadus didnt do anything and talon ended up being the ONLY good character I had(malak has no protection so he died, and ceadus was just killed right off the bat),

I did however win because of Talon, he killed all of my character except her, she finishes off one of his Uggernoaghts, so all he had left were stormys and veers and thrawn(old one) I killed thrawn so every one of his attacks he needed a crit to hit me, than Id bubble it, it was great.
afairy13
Posted: Thursday, May 14, 2009 1:59:16 PM
Rank: Hailfire Droid
Groups: Member

Joined: 8/21/2008
Posts: 37
Location: Manchester NH
The best match I had with this team was at the end of a round a Blizzard Scout 1 ran up outside a door and did 80 damage to malak and was 2 away from a door. A trooper opened the door and Caedus moved 6 and assulted hit 1 miss 1 (rolled a 1). won init, flow walk attacked twice (60 dam) then took actual turn with rage and killed it before malak could die and won
mercenary_moose
Posted: Thursday, May 14, 2009 2:39:04 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/11/2008
Posts: 1,122
I love the beatstick trio in the squad, but you are low on activations and have little shooter backup (no, Sith Guards really don't count). Looks fun to play though.
darth_grievous
Posted: Friday, May 15, 2009 10:42:35 AM
Rank: Jedi Weapon Master
Groups: Member

Joined: 4/20/2009
Posts: 25
Zalkrie wrote:
Yes, I would take the Operative out and put in 3 uggies...


I'd put that operative back in there, and replace the gaurds with more operatives
afairy13
Posted: Sunday, May 17, 2009 3:26:47 AM
Rank: Hailfire Droid
Groups: Member

Joined: 8/21/2008
Posts: 37
Location: Manchester NH
that will make the activations even less and no door control at all. the gaurds are there to take out anything small that the trio cant be bothered with like ugs.
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