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Rank: Hailfire Droid Groups: Member
Joined: 8/21/2008 Posts: 37 Location: Manchester NH
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http://www.bloomilk.com/Squads/View.aspx?ID=24973--Sith Trio-- 60 Darth Caedus 56 Darth Talon 49 Darth Malak, Dark Lord of the Sith 25 Sith Guard x5 9 Ugnaught Demolitionist x3 (199pts. 11 activations) Rate and comment please? It has been doing pretty well in friendly games, but it hasen't been to a tourney yet.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/23/2008 Posts: 314 Location: Abingdon, MD
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Yes, I would take the Operative out and put in 3 uggies...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2009 Posts: 1,060 Location: Lamar,Missouri
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I played one almost exactly like this, pretty much what happened was Ceadus didnt do anything and talon ended up being the ONLY good character I had(malak has no protection so he died, and ceadus was just killed right off the bat),
I did however win because of Talon, he killed all of my character except her, she finishes off one of his Uggernoaghts, so all he had left were stormys and veers and thrawn(old one) I killed thrawn so every one of his attacks he needed a crit to hit me, than Id bubble it, it was great.
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Rank: Hailfire Droid Groups: Member
Joined: 8/21/2008 Posts: 37 Location: Manchester NH
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The best match I had with this team was at the end of a round a Blizzard Scout 1 ran up outside a door and did 80 damage to malak and was 2 away from a door. A trooper opened the door and Caedus moved 6 and assulted hit 1 miss 1 (rolled a 1). won init, flow walk attacked twice (60 dam) then took actual turn with rage and killed it before malak could die and won
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
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I love the beatstick trio in the squad, but you are low on activations and have little shooter backup (no, Sith Guards really don't count). Looks fun to play though.
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Rank: Jedi Weapon Master Groups: Member
Joined: 4/20/2009 Posts: 25
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Zalkrie wrote:Yes, I would take the Operative out and put in 3 uggies... I'd put that operative back in there, and replace the gaurds with more operatives
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Rank: Hailfire Droid Groups: Member
Joined: 8/21/2008 Posts: 37 Location: Manchester NH
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that will make the activations even less and no door control at all. the gaurds are there to take out anything small that the trio cant be bothered with like ugs.
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