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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2009 Posts: 500 Location: Nebraska
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Sithborg wrote:FlyingArrow wrote:"Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, the attacking character is defeated. " Sweet! If two sentences are two different CEs, you can take the first sentence and not the second. Nice! I'm pretty certain it won't work that way. But if it doesn't I seem to think there will be a LENGTHY rules insert entry for it. It will be difficult to justify a CE being something other that one sentence or the whole CE section; having it be something in the middle seems to be too hard to nail down. Permanent Emplacement is kinda cool. It's pretty cool that it restricts one ability to a squad rather than one character.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,445
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juice man wrote:I'm getting giddy thinking the Warmaster could actualy do some damage.
63 Warmaster Tsavong Lah 21 Yuuzhan Vong Shaper 19 Yomin Carr 18 Praetorite Vong Priest 15 Yammosk Bring along a TBSV and hope the opponent brings Rieekan...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 247
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Could someone please clarify this?
For example, General Rieekan's CE says "Allies gain Evade and Mobile Attack". The entire thing is Rieekan's CE (this is not two CEs), and if this figure copies it, he gives both to his squad, correct? That is, he doesn't have to pick EITHER Evade OR Mobile Attack; rather he would also grant BOTH Evade AND Mobile Attack.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 871 Location: Cincinnati, OH
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TBSV is for Followers and since most squads have Twin and not Double it'd be worthless =o/
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 247
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jedispyder wrote:TBSV is for Followers and since most squads have Twin and not Double it'd be worthless =o/ At least so far... We've not seen all the vVong yet (especially in future sets... maybe there will be some more with multiple attacks or with CEs that grant multiple attacks).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 871 Location: Cincinnati, OH
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tonythetoyman wrote:Could someone please clarify this?
For example, General Rieekan's CE says "Allies gain Evade and Mobile Attack". The entire thing is Rieekan's CE (this is not two CEs), and if this figure copies it, he gives both to his squad, correct? That is, he doesn't have to pick EITHER Evade OR Mobile Attack; rather he would also grant BOTH Evade AND Mobile Attack. Correct. Since Rieekan's CE is one sentence with 2 different abilties granted, you get both. Yet if you're up against Nyna Calixte: "Characters in your squad (including this character) get +10 Damage against enemies with Stealth. Characters in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies." You get either the +10 Damage against enemies with Stealth or Super Stealth. They're 2 completely different CEs. And Princess Leia's: "At the end of this character's turn, 1 Rebel follower within 6 squares can make 1 immediate attack at +4 Attack and +10 Damage." You would get that and instead of saying "Rebel follower" it would be "Yuuzhan Vong follower". Make sense?
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,445
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jedispyder wrote:TBSV is for Followers and since most squads have Twin and not Double it'd be worthless =o/ That's right! Bah. I was thinking of getting the Warmaster GMA.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 247
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jedispyder wrote:[quote=tonythetoyman] Make sense? Yes, thank you very much for the clarification. But, are you sure about the Moff Nyna Calixte example? It still says "commander effect" not "commander effect s", and this structure seems more grammatical than anything else (i.e., it was easy to list two named abilities in a single sentence -- easily could have been otherwise since it really is two effects, but this just wasn't possible for two more complex non-named abilities). I'll go with whatever the powers that be decide, but it seems odd to let what is undoubtedly unintended grammatical structure in many cases lead to such drastic differences (i.e., perhaps if WOTC knew we'd be creating this SA they would have worded Rieekan's and/or Nyna's SA differently).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 871 Location: Cincinnati, OH
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Nyna does have 2 different CEs, each with different restrictions. The Yammosk allows you to take 1 of the effects. I personally don't think it should be this way, but it's how the Designers have discussed it here/on Gamers.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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tonythetoyman wrote:jedispyder wrote:[quote=tonythetoyman] Make sense? Yes, thank you very much for the clarification. But, are you sure about the Moff Nyna Calixte example? It still says "commander effect" not "commander effect s", and this structure seems more grammatical than anything else (i.e., it was easy to list two named abilities in a single sentence -- easily could have been otherwise since it really is two effects, but this just wasn't possible for two more complex non-named abilities). I'll go with whatever the powers that be decide, but it seems odd to let what is undoubtedly unintended grammatical structure in many cases lead to such drastic differences (i.e., perhaps if WOTC knew we'd be creating this SA they would have worded Rieekan's and/or Nyna's SA differently). With a few exceptions, it will be a sentence. I would've preferred the full CE just for ease of understanding, but that is how the designers intended and designed the ability to work. It is one of those gray areas that was never needed to be addressed by WOTC. The phrasing of Battle Meditation/Control Minds implied different CE's. Either way, there are enough arguements for either side to be convincing.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
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All I have to say to this one is Vong, meet justice, justice, meet Vong.This wil definitely help bring the Vong back into the meta. This and the Vong shaper go good together.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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It looks like it won't "steal" CE's that require SA's the YV don't have access to. As an example, Captain Rex's CE requires Order 66. Is this correct?
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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He can steal it, it will just be worthless.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/10/2010 Posts: 1,153
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I'm actually pretty excited about this. I love the YV and want to be able to run them more. I think it is a very creative idea.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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juice man wrote:I'm getting giddy thinking the Warmaster could actualy do some damage.
63 Warmaster Tsavong Lah 21 Yuuzhan Vong Shaper 19 Yomin Carr 18 Praetorite Vong Priest 15 Yammosk That will be even higher if you go Nen Yim over the standard Shaper. That would bring warmaster up to +23 attack when he is damaged for 40 damage per hit and then add on poison! Its not like he is easy to kill either so maybe 1 or 2 bg's to absorb a few hits and he will be around the whole game, not to mention your Jh's getting momentum and attacking at +21 for 50 twinned when they are hurt. Vong are going to be a serious threat in the new meta. You really got to think through a lot of your moves vs good vong players. If you get to close they will thud bug you and kill you before you have the chance to do anything.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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Weeks wrote:juice man wrote:I'm getting giddy thinking the Warmaster could actualy do some damage.
63 Warmaster Tsavong Lah 21 Yuuzhan Vong Shaper 19 Yomin Carr 18 Praetorite Vong Priest 15 Yammosk That will be even higher if you go Nen Yim over the standard Shaper. That would bring warmaster up to +23 attack when he is damaged for 40 damage per hit and then add on poison! Its not like he is easy to kill either so maybe 1 or 2 bg's to absorb a few hits and he will be around the whole game, not to mention your Jh's getting momentum and attacking at +21 for 50 twinned when they are hurt. Vong are going to be a serious threat in the new meta. You really got to think through a lot of your moves vs good vong players. If you get to close they will thud bug you and kill you before you have the chance to do anything. Quite true. I can't wait to start playing this type of squad
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Wow, so awesome, way to go Vong this piece perfectly reflects the creature. Also the damage reduction 10 probably comes from the sea of slaves surrounding it haha
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
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As for the CE thing, one of the main ones for us wanting to do it the way it currently is worded was GA Thrawn or Mith'rawn. Would you really want the Vong getting BOTH Swap and either the +3/+3 or Opportunist? Getting just one of those would be bad enough.
A couple of weird ones like Vader COTS may have to be addressed, but for the most part, it works out pretty smoothly.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 247
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LoboStele wrote: Would you really want the Vong getting BOTH Swap and either the +3/+3 or Opportunist? Absolutely!  (Even if it cost a few more points.) Even with this figure the YV can use all the help they can get. While I certainly don't love the decision, I appreciate the thought that went into it and think it is still a great figure overall.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
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Trust me, the Vong are getting plenty of help. They won't need much more after this. I haven't lost a play-testing game with the Vong yet. :P
There are at least 2 more un-revealed Vong pieces which are really sweet. :)
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