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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2009 Posts: 113 Location: Titusville, FL
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--competetive?-- 50 Han Solo, Galactic Hero 45 Garm Bel Iblis 28 Dash Rendar, Renegade Smuggler 27 Lobot
Garm Bel Iblis: 16 Elite Rebel Commando 14 Veteran Rebel Commando
Lobot: 15 Whiphid Tracker 5 Caamasi Noble (150pts. 8 activations)
Garm lets Han and Dash move half their speed and still make four attacks. All the non uniques have diplomat or stealth. there's door control and recon. Not much melee, the whipids for interferance. Probanly loses to GOWK and others but, what do you think?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/16/2008 Posts: 286
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Garm is out of place? All he does is render your main gunners speed. Dash and Han already have GMA so they can make all their shots by moving in and out. I would maybe drop Garm For Mara Jade Jedi and lobot for Dodonna the new lobot and an ug?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/9/2009 Posts: 936 Location: Southern Illinois
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Plus Dash won't get much chance to use Opportunist with only 4 activations which considerably makes him less effective.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2009 Posts: 113 Location: Titusville, FL
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There are 8 activations.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
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There's no need for Garm in this squad at all. Both Han and Dash already have Greater Mobile Attack, so Garm's CE is completely useless here. I suppose it helps whatever reinforcements you bring in, but I just don't think it's worth it.
Again, Dash will have trouble using Opportunist if you only have 8 activations, at least in most games that I play.
You might try dropping Garm, then add in stuff like Jag Fel (help with Dash's low attack), Dodonna (help with getting Opportunist more often), then perhaps some other mid-level piece, maybe like Jarael or something along those lines. Perhaps some sort of melee interference piece to slow down advancing enemies and give Han and Dash another round or two of shooting.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2009 Posts: 113 Location: Titusville, FL
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--competetive?-- 50 Han Solo, Galactic Hero 28 Dash Rendar, Renegade Smuggler 27 Lobot 26 Kyp Durron 10 Luke Skywalker, Force Spirit 9 General Dodonna
Lobot: 10 Twi'lek Bodyguard 10 Caamasi Noble x2 (150pts. 9 activations)
Alright took Garm out. What do you think now?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
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Dodonna's in there, helping Dash to pull off more Opportunist attacks, and the underrated Kyp Durron is in here along with Luke to beef him up. I like it a lot.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
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Much nicer! You might want some more door control in there, but it sort of depends on what your local meta is like. If one piece with Override is enough, then no problem. You can always bring a Human Bodyguard and 3 Ugos in for your reinforcements instead. Plus, don't get set on using the exact same reinforcements all the time. Learn to adapt to what reinforcements will work best as a counter to your opponent's squad.
Wicket and either Grans or Ugos is one of my all-time favorite reinforcements though, and Wicket would be a HUGE help to the relatively low attack values of Dash and Kyp.
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Rank: Moderator Groups: Member
, Moderator
Joined: 8/24/2008 Posts: 812 Location: Parkville, MD
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I like the new build better than your first.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/16/2008 Posts: 286
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The new squad looks great. I suggest playtesting it a few times then I would play test it and swap Luke FS for Jagged Fel to up your attack with Dash. Try both out and see what fits better for your playstyle.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2009 Posts: 1,060 Location: Lamar,Missouri
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Id take the luke out for jagged like admiralackbar said, once dash dies(easy to do) than kyp automaticly gains renewal.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 538 Location: GC, Missouri
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awesome wrote:Id take the luke out for jagged like admiralackbar said, once dash dies(easy to do) than kyp automaticly gains renewal. i dont think depending on Kyp's Fore Renewal is much help since he will have savage also. at that point he will be able to pretty much only light saber assault. If he force pushes he will have to be adjacent and then he is hurting himself terribly. So i still like Luke's Force Ghost better
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