|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
|
I've been playing around for the last few days on what I'd create for a 40 piece set. Here's what I came up with.
Old Republic 1. Carth Onasi, Old Republic Hero VR 2. Celeste Morne, Jedi R 3. Dantooine Militia C 4. Old Republic Ensign C 5. Old Republic Jedi Master UC Sith 6. Darth Revan, Sith Lord VR 7. Darth Zannah R 8. Marka Ragnos VR 9. Sith Blademaster UC 10. Sith Imperial Stormtrooper C
Republic 11. Clone Sniper Specialist C 12. High General Plo Koon R 13. Mace Windu, Vaapad Master R
Separatist 14. Battle Droid with Rocket Launcher C 15. Count Dooku, Separatist Leader VR 16. Darth Maul, Shadow R 17. Super Battle Droid with Rocket Launcher UC
Rebels 18. General Han Solo R 19. General Luke Skywalker R 20. Rebel Infiltrator UC
Imperials 21. 501st Stormtrooper UC 22. Bastion Stormtrooper C 23. Darth Vader, Last of the Sith VR 24. Imperial Spy Droid C
New Republic 25. Ganner Rhysode VR 26. Jaina Solo, Sword of the Jedi VR 27. Yuuzhan Vong Hunter Droid UC
Fringe 28. Aing-Tii Warrior UC 29. Baran Do Sage UC 30. Fallanassi Adept UC 31. HK-47, Destroyer of Meatbags VR 32. Implant Dealer UC 33. Veteran Ewok Warrior C 34. Ysalamiri Lizard C
Mandalorian 35. Mandalore the Preserver R 36. Mandalorian Sniper Specialist C 37. Mandalorian Strike Leader UC
Yuuzhan Vong 38. Shamed One C 39. Yuuzhan Vong Intendant UC 40. Yuuzhan Vong Voxyn UC
Stats to follow!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
|
OLD REPUBLIC
1. Carth Onasi, Old Republic Hero 31 Points VR Old Republic HP: 80 Def: 19 Atk: 10 Dam: 10
Special Abilities Unique; Double Attack; Advantageous Attack; Intuition; Sniper; Evade; Relay Orders Loyal Officer (Counts as a follower)
Commander Effect Old Republic allies, including this character, count as having the same name as each other, only for special abilities whose name contains Squad. Allies within 6 squares gain Squad Firepower and Squad Cover.
Carth Onasi survived countless battles and was irreplaceable as an officer of the Old Republic.
2. Celeste Morne, Jedi 28 Points R Old Republic HP: 90 Def: 20 Atk: 10 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Stealth; Cunning Attack; Loner;
Force Powers Force 4 Force Leap Force Push 2 Lightsaber Assault Lightsaber Precision
"We've waited long for your report, agent…" ―Lucien Draay
3. Dantooine Militia 9 Points C Old Republic HP: 30 Def: 14 Atk: 6 Dam: 10
Special Abilities Advantageous Cover; Mobile Attack; Affinity (May be in a Rebel squad)
Brave farmers, businessmen and healers of Dantooine take up arms in times of need.
4. Old Republic Ensign 11 Points C Old Republic HP: 30 Def: 16 Atk: 9 Dam: 10
Special Abilities Soldier; Double Attack; Evade;
Even Ensigns like Trask Ulgo never gave up.
5. Old Republic Jedi Master 20 Points UC Old Republic HP: 70 Def: 16 Atk: 9 Dam: 20
Special Abilities Melee Attack;
Force Powers Force 1. Force Renewal 1 Force Alter Force Push 2 Force Stun Master of the Force 2
Jedi Masters of the Old Republic were truly masters of the Force.
SITH
6. Darth Revan, Sith Lord 67 Points VR Sith HP: 130 Def: 22 Atk: 15 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Intuition; Disruptive; Betrayal;
Force Powers Force 2. Force Renewal 1 Master of the Force 2 Force Alter Lightsaber Assault Lightsaber Deflect Sith Rage Master Speed
Commander Effect Allies within 6 squares with a Force Rating may spend Force points one additional time per turn. Followers within 6 squares, including Droids, may use abilities that replace attacks twice per turn.
Darth Revan devastated the Old Republic during his time as Sith Lord.
7. Darth Zannah 46 Points R Sith HP: 110 Def: 20 Atk: 12 Dam: 20
Special Abilities Unique; Melee Attack; Twin Attack; Opportunist; Parry
Force Powers Force 5 Force Cloak Force Grip 3 (Force 3. Replaces attacks, sight; 30 damage to target) Sith Insanity (Force 2. Useable only on this characters turn, range 6. Target living enemy is considered activated, save 16. On a failed save, target gains -4 Defense and cannot make attacks of opportunity for the rest of the round.)
"I'm a killer, too." ―Zannah
8. Marka Ragnos 65 Points VR Sith HP : 120 Def : 20 Atk : 15 Dam : 20
Special Abilities Unique; Melee Attack; Double Attack; Demolish; Lord of the Sith (Select one Unique Sith ally with a Force rating at the start of the skirmish. For the rest of the game, that character gains Master of the Force 2, Extra Attack and gets one Force point each time they activate.)
Force Powers Force 5 Dark Force Spirit 1 Force Spirit 4 Overwhelming Force Sith Rage Transfer Essence Master of the Force 2
Commander Effect Non-unique Sith followers with a Force rating within 6 squares get +4 Attack and +10 Damage.
"I shall not be denied!" ―Marka Ragnos
9. Sith Blademaster 29 Points UC Sith HP: 100 Def: 18 Atk: 13 Dam: 20
Special Abilities Melee Attack; Double Attack; Greater Mobile Attack; Parry;
Force Powers Force 2 Sith Rage Lightsaber Deflect Master Speed
Sith Blademasters like Kas’im were warriors to be feared.
10. Sith Imperial Stormtrooper 10 points C Sith HP: 10 Def: 19 Atk: 6 Dam: 10
Special Abilities Squad Firepower; Synergy (+4 Attack if a Unique ally is within 6 squares)
Darth Krayt’s Imperial Stormtroopers were loyal to the throne no matter who sat on it.
REPUBLIC
11. Clone Sniper Specialist 11 Points C Republic HP: 30 Def: 16 Atk: 7 Dam: 20
Special Abilities Order 66; Trooper; Sniper; Stealth;
12. High General Plo Koon 53 Points R Republic HP: 120 Def: 21 Atk: 14 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Deadly Attack; Flurry Attack;
Force Powers Force 2. Force Renewal 1 Electric Judgement (Force 1. Replaces attacks; range 6: 20 Damage to target. Non-living characters are considered activated, save 11.) Force Push 2 Lightsaber Defense Levitation 1
Commander Effect Allies with Order 66 within 6 squares gain Extra Attack.
Darth Maul considered Koon to be one of the greatest Jedi warriors of his time.
13. Mace Windu, Vaapad Master 70 points R Republic HP: 150 Def: 21 Atk: 15 Dam: 20
Special Abilities Unique; Melee Attack; Triple Attack; Greater Mobile Attack; Lightsaber Duelist; Vaapad Syle Mastery (Scores a critical hit on a natural roll of 18, 19 or 20. Critical hits by this character cannot be prevented or redirected and the damage cannot be reduced.)
Force Powers Force 6 Force Absorb Lightsaber Precision Master of the Force 2 Master Speed Shatterpoint
Of those to master Vaapad, only Mace Windu was not mastered by it.
SEPARATIST
14. Battle Droid with Rocket Launcher 8 Points C Separatist HP: 10 Def: 12 Atk: 3 Dam: 10
Special Abilities Droid; Missiles 20;
“Target locked.”
15. Count Dooku, Separatist Leader 54 Points VR Separatist HP: 130 Def: 20 Atk: 15 Dam: 20
Special Abilities Unique; Melee Attack; Twin Attack; Dark Inspiration; Makashi Style Mastery;
Force Powers Force 5 Force Lightning 2 Lightsaber Riposte Force Leap Lightsaber Deflect
Commander Effect Separatist allies gain +3 Attack and +3 Defense. Droids are subject to this effect: non-unique followers can move 2 extra squares as part of their turn.
16. Darth Maul, Shadow 44 points R Separatist HP: 100 Def: 21 Atk: 12 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Cloaked; Juyo Style (May re-roll one attack per turn at + 4 attack.) Sith Hand (This character can spend his own Force points once per turn and spend Force points from a character whose name contains Sidious once per turn.)
Force Powers Force 3 Sith Rage Lightsaber Assault Force Leap Surprise Move
Silent and deadly, Darth Maul did as he was bidden.
17. Super Battle Droid with Rocket Launcher 19 Points UC Separatist HP: 30 Def: 15 Atk: 6 Dam: 20
Special Abilities Droid; Missiles 40;
“They’ve sent the supers!”
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
|
REBELS
18. General Han Solo 37 Points R Rebel HP: 80 Def: 20 Atk: 8 Dam: 20
Special Abilities Unique; Double Attack; Pilot; Accurate Shot; Cunning Attack; Scoundrel’s Luck (May re-roll one attack or save per round.)
Commander Effect Rebel allies within 6 squares gain Cunning Attack.
“Who’d they find crazy enough to lead this operation?”
19. General Luke Skywalker 33 Points R Rebel HP: 80 Def: 18 Atk: 9 Dam: 10
Special Abilities Unique; Double Attack; Mettle; Pilot; Greater Mobile Attack; Lightsaber +10;
Force Powers Force 4 Lightsaber Deflect Lightsaber Precision Force Leap
Commander Effect Non-unique allied troopers gain Gregarious. Allied Pilots within 6 squares gain Greater Mobile Attack.
Luke had a brief but effective time in command during the Rebellion.
20. Rebel Infiltrator 15 points UC Rebel HP: 10 Def: 12 Atk: 0 Dam: 10
Special Abilities Disruptive; Infiltrator (Select one enemy commander at the start of the skirmish; this character sets up within 6 squares of that commander. Enemy characters cannot target or attack this character and this character does not provoke attacks of opportunity, nor can it make an attack of opportunity until an ally has been defeated. If there is no commander in your opponent’s squad, this character acts normally.)
Rebel agents laid their lives on the line to disrupt the Imperial chain of command.
IMPERIALS
21. 501st Stormtrooper 12 Points UC Imperial HP: 30 Def: 18 Atk: 7 Dam: 10
Special Abilities Mobile Attack; Squad Firepower; Squad Assault; Rapport (Costs 1 less in a squad with a character whose name contains Vader.)
Darth Vader’s Fist as they were known, the 501st struck fear in the hearts of their enemies.
22. Bastion Stormtrooper 7 Points C Imperial HP: 20 Def: 16 Atk: 4 Dam: 10
Special Abilities Squad Cover; Squad Assault;
Loyal to Emperor Roan Fel, the best Stormtroopers stayed loyal.
23. Darth Vader, Last of the Sith 68 Points VR Imperial HP: 130 Def: 21 Atk: 16 Dam: 20
Special Abilities Unique; Melee Attack; Triple Attack; Doctrine of Fear; Dark Armor;
Force Powers Force 2. Force Renewal 1 Lightsaber Assault Lightsaber Riposte Master of the Force 2 Overwhelming Force Sith Rage
Seemingly, only Darth Vader’s hatred kept him alive…
24. Imperial Spy Droid 14 Points C Imperial HP: 10 Def: 21 Atk: 0 Dam: 0
Special Abilities Droid; Stealth; Spy Droid (If this character has line of sight to an enemy commander at the start of the round, allies within 6 squares can move 2 extra squares at the end of their turn.)
The Empire fitted thousands of droids with spy tech during its reign.
NEW REPUBLIC
25. Ganner Rhysode 35 Points VR New Republic HP: 100 Def: 18 Atk: 12 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Avoid Defeat; Mettle; The Ganner (Yuuzhan Vong enemies within 6 squares get -4 Attack and -10 Damage) Last Stand (+4 Attack, +4 Defense and +10 Damage when hit points are half or less)
Force Powers Force 4 Lightsaber Sweep 2 (Force 2. Replaces attacks; attack each adjacent character twice) Overwhelming Force Master of the Force 2
“...I saw a new figure in the mythology of the Yuuzhan Vong. Not a god, not a demon, but an invincible giant called 'the Ganner.'” ―Vergere, to Jacen Solo
26. Jaina Solo, Sword of the Jedi 45 Points VR New Republic HP: 130 Def: 19 Atk: 15 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Charging Assault +30; Flurry Attack;
Force Powers Force 4. Master of the Force 2. Force Leap Lightsaber Riposte Knight Speed Overwhelming Force Shatterpoint
"I name you the Sword of the Jedi. You are like tempered steel, purposeful and razor-keen." ―Luke Skywalker
27. Yuuzhan Vong Hunter Droid 26 Points UC New Republic HP: 80 Def: 18 Atk: 9 Dam: 20
Special Abilities Droid; Twin Attack; Speed 8; Mobile Attack; Damage Reduction 10; Regeneration 10; Yuuzhan Vong Hunter (+4 Attack and +10 Damage against Yuuzhan Vong enemies);
"I am teaching myself to taunt you." ―YVH 1-1A to Lando Calrissian
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
|
FRINGE
28. Aing-Tii Warrior 28 Points UC Fringe HP: 50 Def: 20 Atk: 10 Dam: 20
Special Abilities Melee Attack; Vor’cha Stun Stick (Replaces attacks, range 6; 20 damage and target is considered activated, save 16)
Force Powers Force 3 Aing-Tii Flow-Walking Force Alter Force Push 2
"The Aing-Tii have a different view of the Force. Not in terms of Jedi or Dark Jedi—of black and white, as it were—but in a way I like to think of as a full-color rainbow." ―Jorj Car'das
29. Baran Do Sage 20 Points UC Fringe HP: 60 Def: 15 Atk: 6 Dam: 10
Special Abilities Melee Attack; Precognition (If an ally is within 6 squares, cancel an attack made by an adjacent attacker against this character. The attacker can avoid this effect with a save of 11)
Force Powers Force 3 Ayna-Seff (Force 3. Cancel all non-adjacent attacks against this character this round.)
Secluded and forgotten, the Baran Do sages were led astray in the years following the Great Jedi Purge.
30. Fallanassi Adept 21 Points UC Fringe HP: 40 Def: 17 Atk: 0 Dam: 0
Special Abilities Draw Fire; Evade;
Force Powers Force 2. Force Renewal 1 Master of the Force 2 Force Alter Jedi Mind Trick Illusion
“It is not a way of power, but of peace…”
31. HK-47, Destroyer of Meatbags 37 Points VR Fringe HP: 90 Def: 18 Atk: 8 Dam: 20
Special Abilities Unique; Jedi Hunter; Ambush; Cunning Attack; Double Attack; Bounty Hunter +2; Flamethrower 30; Rapport (Costs 4 less in a squad with a character whose name contains Revan.)
“Shall we find something to kill to cheer ourselves up?" ―HK-47 to Revan
32. Implant Dealer 9 Points UC Fringe HP: 10 Def: 10 Atk: 2 Dam: 10
Special Abilities Melee Implants (Unique characters with Melee Attack within 4 squares get +4 to saving rolls. Non-unique characters with Melee Attack within 4 squares get +3 Defense.) Range Implants (Characters with non-melee attacks within 6 squares gain Sniper.)
Tech dealers all over the galaxy specialize in customizing implants to your needs.
33. Veteran Ewok Warrior 7 Points C Fringe HP: 20 Def: 15 Atk: 4 Dam: 10
Special Abilities Ewok; Melee Attack; Twin Attack; Swarm +2;
Many Ewoks fought Imperial Stormtroopers in hand-to-hand combat and won.
34. Ysalamiri Lizard 15 Points C Fringe HP: 30 Def: 14 Atk: 3 Dam: 10
Special Abilities Melee Attack; Speed 2; Ysalamiri;
Lizard-like, the Ysalamiri created a Force-neutral bubble in which force users could exert no influence.
MANDALORIAN
35. Mandalore the Preserver 75 Points R Mandalorian HP: 130 Def: 19 Atk: 13 Dam: 30
Special Abilities Unique (Counts as Canderous Ordo); Double Attack; Splash 20; Regeneration 20; Demolish; Implants (+4 to all saving rolls)
Commander Effect Mandalorian allies within 6 squares gain Splash 20.
"I'm someone you don't want to get on the bad side of." ―Canderous
36. Mandalorian Sniper Specialist 14 Points C Mandalorian HP: 40 Def: 16 Atk: 8 Dam: 20
Special Abilities Sniper; Careful Shot +4;
37. Mandalorian Strike Leader 24 points UC Mandalorian HP: 80 Def: 18 Atk: 12 Dam: 20
Special Abilities Stealth; Speed 8; Double Attack; Melee Attack; Stable Footing;
Commander Effect Mandalorian allies within 6 squares gain Stable Footing and Speed 8.
Hunters like Kelborn led Mandalorian Strike teams on many sorties.
YUUZHAN VONG
38. Shamed One 4 Points C Yuuzhan Vong HP: 10 Def: 14 Atk: 4 Dam: 10
Special Abilities Melee Attack; Force Immunity; Swarm +2
Even the Shamed Ones could be dangerous in large enough groups.
39. Yuuzhan Vong Intendant 11 Points C Yuuzhan Vong HP: 30 Def: 12 Atk: 2 Dam: 10
Special Abilities Melee Attack; Force Immunity; Relay Orders; Droid Hatred (Your squad cannot include Droid characters); Villip Relay (Yuuzhan Vong commander effects with a printed range have double the range.)
Priests and Intendants conversed with allies as they plotted what next to do to both further the invasion and bring the Yuuzhan Vong as a whole closer to the gloriousness of the gods.
40. Yuuzhan Vong Voxyn 39 Points UC Yuuzhan Vong HP: 120 Def: 18 Atk: 8 Dam: 20
Special Abilities Melee Attack; Double Attack; Ambush; Rend +20; Poison +10; Jedi Hunter; Damage Reduction 10; Melee Reach 2; Paralysis;
"Voxyn. They hunt us."
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/13/2009 Posts: 401
|
What do you mean by "reserved"?
For Celeste Morne, I thought it would be cool if she could create Rakghouls(with the Muur Talisman), or is your version a pre-Muur Talisman version?
Here's what I was thinking
2. Celeste Morne, Muur Possessed 50 Points VR Fringe HP: 90 Def: 20 Atk: 10 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Stealth; Cunning Attack;
Muur Talisman - Creatures without Force ratings within 6 squares must make Save of 11 or be turned into Rakghouls.
Rakghoul Controller - Rakghouls in play become non-savage and part of her squad if not already allied.
Force Powers Force 4 Force Leap Force Push 2 Lightsaber Assault Lightsaber Precision
Commander Effect: Allied Rakghouls may have original creature attack attributes(for example, if they had range attack, the resulting Rakghoul would have Range attack)
"Muur created not simply a Holocron, but the Talisman -- into which he invested his very mind and will" ―Darth Wyyrlok III
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
|
I am LOVIN' this set! Most people create incredibly powerful beats in their custom sets, as you have done, but you have also been able to flesh your set with some great troopers too. Moreover, the pieces you have are balanced, not just monstrous powerhouses. Phenomenal job! Oh yes, and I love HK's name too.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
|
mercenary_moose wrote:I am LOVIN' this set! Most people create incredibly powerful beats in their custom sets, as you have done, but you have also been able to flesh your set with some great troopers too. Moreover, the pieces you have are balanced, not just monstrous powerhouses. Phenomenal job! Oh yes, and I love HK's name too. Thank you! ...and wait to see what HK has. I felt that he should be the Kol Skywalker VR of this set... @seibermaki- Yes, Celeste is pre-Muur, although, I didn't correctly copy her from my notes... need to do some editing.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2009 Posts: 1,060 Location: Lamar,Missouri
|
Hey, ive got an idea for HK, he should have synergy or raport to Revan, because HK is revans assassin.
Nice job on the set, if wizards finds this set they actually might make it, but with a differant names and stuff probably.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
|
awesome wrote:Hey, ive got an idea for HK, he should have synergy or raport to Revan, because HK is revans assassin.
...looks like great minds think alike!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/13/2009 Posts: 401
|
@ gemini1179
Celeste Morn was a tragic character for sure. I'd love to see a Muur Talisman version of course. Which I think would make her pretty over powered somehow. I think that's a tough one to do and make it balanced.
Perhaps a Muur Talisman version would have a "Rakghoul Creator" thing more like Betrayal... If an attacker rolls a 1 then they turn into a Rakghoul and join her squad... hmm... Or on rolls of 1, 2, or 3?
I also like Awesome's idea for HK.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
|
Some notes:
- I spent about 3 days on this and I can say that I can see how this kind of thing could be a full-time job. - Rebel Infiltrator was by far the hardest to get the wording how I wanted and make it playable. - Tweaks were done right up and during the posting process. General Luke originally was a bit different. - Implant Dealer's Melee Implants originally gave +4 to all melee char saving rolls, I realized how powerful this made Vong and toned it down a bit. (sitll designed with GOWK the idea that GOWK would be banned) - There is a lot of Overwhelming Force in this set, but I felt those that have it deserved it. - I thought the Veteran Ewok Warrior would be fun. - HK, Ganner and Revan (probably Ragnos too) are purposely aggressively costed. - Had a lot of fun trying to figure out how to do a YVH-1 droid. - Scouring Wookiepedia for quotes is one of my favorite things to do. - Vader originally had Intuition, but I thought it was a bit much. Mandalore originally had Triple Attack, again, too much perhaps.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2009 Posts: 908 Location: Felucia, near the Ancient Abyss
|
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/13/2009 Posts: 401
|
Pretty good job at it though! Yeah, my vision of Celeste is a bit too powerful. But at the rate Rakghouls can be killed... hmm... :P
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
|
I was originally going to have a Celeste Morne with Muur Talisman in the fringe section, but with 40 piece sets, you run out of slots for Uniques pretty quickly.
Looking at things again, Ganner and HK are probably my two favorites
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/13/2009 Posts: 401
|
Celeste "Muur" would definitely work in Fringe. And you're right, so many uniques already heh.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/3/2008 Posts: 328 Location: Akron, Ohio
|
Gemini1179 wrote:I was originally going to have a Celeste Morne with Muur Talisman in the fringe section, but with 40 piece sets, you run out of slots for Uniques pretty quickly.
You could always give her Affinity for the Eras in which she awoke. I like Ganner and Jaina alot. I also like the balance you've brought to this set. One thing I have always wanted to see, since you used the Shamed Ones is a Vua Rapuung with some kind of Jeedai Heresy CE that gives a boost the Shamed Ones.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2009 Posts: 908 Location: Felucia, near the Ancient Abyss
|
Yuusha (Nom), the prophegt and Onimi (The only force using Vong) would be nice, too.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2009 Posts: 1,060 Location: Lamar,Missouri
|
put that revan with bane, bane having MotF2 and being able to replace attacks 2 times, 2 lightsaber assaults! 4 attacks for bane!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
|
Maybe there's a sequel set in the future...
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 937 Location: Phiadelphia, PA
|
awesome wrote:put that revan with bane, bane having MotF2 and being able to replace attacks 2 times, 2 lightsaber assaults!4 attacks for bane! actually he would have MOTF3 with revan & would not only be able to LSA 2 times, he could use sith rage on it too, & if he was to get jedi hunter thats 4 shots at 50 a piece... lol beastly.. As for the set it might be some of the most balanced sets i've seen, including real sets.. you got everything in this & its amazing it took you what 3 days you said... It takes WOTC months & months to complete sets & they still can get stats right & mess up peoples expectations... i really like this man would like to see some custom figures go with your stats....
|
|
Guest |