thereisnotry wrote:Yes, that's how it works.
It's another one of those rulings that's quite counter-intuitive and also probably opposite of how it should work (since you've never been able to use the Force to respond to anything they do), but because of X, Y, and Z, this is how it works.
Yeah, I gotcha. Just seems like another strange, head scratching ability that makes certain characters better than most, especially a 42 pt "Rock" character, that already has an incredibly strong defensive special ability. Like he needs this one, adding insult to injury.
With "Sith Rage" and Bandon, he's most likely doing 80 dmg on the move, making him a powerful offensive piece as well.
Wizards always balanced the really powerful defensive minis with weaker offense, and vice versa, the powerful offensive pieces were weaker defensively. I do not understand why this aspect changed after Wizards, with "certain" characters

.