Special Abilities
            
                    - 
                        Unique
                    
 
                    - 
                        Melee Attack
                            (Can attack only adjacent enemies)
                    
 
                    - 
                        Double Attack
                            (On his turn, this character can make 1 extra attack instead of moving)
                    
 
                    - 
                        Lightsaber Wielder
                            (Counts as having a lightsaber)
                    
 
                    - 
                        Parry
                            (When hit by a melee attack, this character takes no damage with a save of 11)
                    
 
            
                    Force Powers
            
                    - 
                        Force 2
                    
 
                    - 
                        Force Renewal 2
                            (This character gets 2 Force points each time he activates)
                    
 
                    - 
                        Force Farsight
                            (Force 3, replaces attacks: Move up to 2 allies with a Force rating and Melee Attack within 6 squares up to 6 squares)
                    
 
                    - 
                        Mechu Macture 5
                            (Force 5, replaces attacks: All Droid characters within 6 squares take 30 damage and are considered activated this round; save 16)
                    
 
                    - 
                        Sever Force
                            (Force 3: replaces turn; Target adjacent character cannot spend Force points for the rest of the skirmish)
                    
 
            
                    Commander Effect
            
                
                    
                
                Allies with a Force rating without Force Renewal start the skirmish with +1 Force.