Special Abilities
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Brainwashed
(If this character cannot make an attack from its starting space, it must end its move adjacent to an enemy if it can)
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Mighty Swing
(On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
These are the elite warriors of the Krath cult.