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Is not something you could learn to make from a Jedi.

Set / Faction Set / Faction Character

Republic Pong Krell 61 
Counts As: Pong Krell
Hit Points: 110
Defense: 21
Attack: 14
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Years: ?? - 21 BBY
Pong Krell

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Quadruple Attack (On his turn, this character can make 3 extra attacks instead of moving)
  • Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
  • Immediate Order 66 Reserves 30 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 30 points of characters with Order 66 to your squad, adjacent to this character, immediately before your first activation of the round)
  • Rival (Cannot be in a squad with any other commander without Order 66)

Force Powers

  • Force 1
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Anticipation (Force 1: Reroll initiative once per round)
  • Sense the Future (Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check)

Commander Effect

Whenever an ally with Order 66 would be defeated, it returns to its squad's setup area with full Hit Points instead; save 16. On a failure, that ally is defeated and all other allies with Order 66 get +1 Attack. (This bonus is cumulative.)

Average Rating: 8.25 (16)
Synergy Providers ()
Synergy Receivers ()


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