Special Abilities
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Unique
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Camaraderie
(Allies named AT-RT gain Stable Footing)
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Charging Fire
(Replaces turn: Can move up to double speed, then attack)
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Mobile Attack
(Can move both before and after attacking)
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Mounted Weapon
(Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
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Rapport
(Characters named AT-RT cost 10 less when in the same squad as this character)
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Speed 8
(Can move up to 8 squares and attack, or 16 squares without attacking)
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Stable Footing
(Not slowed by difficult terrain or low objects)
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Synergy +4
(Allies named AT-RT get +4 Attack and +4 Defense while within 6 squares of this character)
Force Powers
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Force 5
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Force Leap
(Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
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Lightsaber Deflect
(Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
Commander Effect
Allied ARF Troopers and AT-RTs gain Charging Fire and Mobile Attack.