Special Abilities
            
                    - 
                        Droid
                            (Immune to critical hits; not subject to commander effects)
                    
- 
                        Melee Attack
                            (Can attack only adjacent enemies)
                    
- 
                        Double Attack
                            (On its turn, this character can make 1 extra attack instead of moving)
                    
- 
                        Avoid Defeat
                            (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
                    
- 
                        Electrostaff +10
                            (+10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.)
                    
- 
                        Lightsaber Resistance
                            (+2 Defense when attacked by an adjacent enemy with a Force rating)
                    
- 
                        Parry
                            (When hit by a melee attack, this character takes no damage with a save of 11)
                    
- 
                        Rapport
                            (Characters named Bodyguard Droid cost 3 less when in the same squad as this character)
                    
Commander Effect
            
                
                     Droids are subject to this effect: Droid allies whose names contain MagnaGuard or Bodyguard Droid gain Parry and Avoid Defeat.
                
                Droids are subject to this effect: Droid allies whose names contain MagnaGuard or Bodyguard Droid gain Parry and Avoid Defeat.