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Set / Faction Set / Faction Character

Imperial Colonel Dyer 22 
Counts As: Dyer
Hit Points: 40
Defense: 16
Attack: 6
Damage: 10
Rarity: Rare
Base: Medium
Gender: Male
Colonel Dyer

Special Abilities

  • Unique
  • Clumsy (-4 to this character’s save rolls)
  • Scout Trooper Reserves 30 (If you roll exactly 7 for initiative, you can add up to 30 points of Scout Trooper characters to your squad immediately before your first activation of the round)

Commander Effect

Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.

“Freeze!”

Average Rating: 5.00 (5)
Synergy Providers ()
Synergy Receivers ()


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