Special Abilities
            
                    - 
                        Droid
                            (Immune to critical hits; not subject to commander effects)
                    
 
                    - 
                        Melee Attack
                            (Can attack only adjacent enemies)
                    
 
                    - 
                        Acrobatic
                            (Ignores enemy characters when moving)
                    
 
                    - 
                        Cloaked
                            (If this character has cover, it cannot be targeted by nonadjacent enemies)
                    
 
                    - 
                        Intuition
                            (Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates)
                    
 
                    - 
                        Satchel Charge
                            (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
                    
 
            
                                    
                "You guys hear something?" -- Sergeant O'Niner