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Just like Aunt Beru used to make.

Set / Faction Set / Faction Character

New Republic Lando Calrissian, New Republic Liaison 32 
Counts As: Lando Calrissian
Hit Points: 80
Defense: 18
Attack: 11
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Lando Calrissian, New Republic Liaison

Special Abilities

  • Unique
  • Pilot
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
  • Coordinated Command (Allied New Republic commanders gain Relay Orders)
  • Gambler's Luck (Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage.)
  • It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
  • Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
  • Specialization (Unique New Republic allies gain Pilot. Ignore this ability if an ally counts as having the same name as another ally.)

Commander Effect

All pilots in your squad also count as followers for purposes of commander effects from New Republic allies that specify pilots, or from commanders whose name contains Wedge.

When a Unique pilot in your squad attacks an enemy that is within 6 squares of another pilot in your squad, the enemy gets -4 to saves for the rest of the turn.

Lando's Folly, also known as The Belt, was an asteroid belt in the Dubrillion system. During Lando's mining project in the system, he used the belt to put pilots from around the galaxy to the test.

Average Rating: 7.80 (10)
Synergy Providers ()
Synergy Receivers ()


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