Special Abilities
            
                    - 
                        Unique
                    
- 
                        Ghost Crew
                    
- 
                        Bo-rifle
                            (Replaces attacks: Make 2 attacks against the same adjacent enemy; these count as melee attacks. On a hit, living target is considered activated this round; save 6.)
                    
- 
                        Guile
                            (+4 Attack against unactivated enemies)
                    
- 
                        Protective +10
                            (+10 Damage while a wounded Ghost Crew ally is within 6 squares)
                    
- 
                        Rend +10
                            (If both of his attacks hit the same adjacent enemy, this character's second attack gets +10 Damage)
                    
- 
                        Throw Enemy 2
                            (Replaces attacks: touch; 30 damage to 2 target Medium or smaller enemies without a Force rating, and push those enemies to 4 squares from this character; save 16)
                    
- 
                        Wall Climber
                            (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall)
                    
                "Zeb is the muscle of the group. He's great at smashing things, including things he doesn't mean to smash." -- Ezra Bridger