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Set / Faction Set / Faction Character

Sith Marka Ragnos, Ancient Sith Lord 142 
Counts As: Marka Ragnos
Hit Points: 210
Defense: 22
Attack: 18
Damage: 20
Rarity:
Base: Medium
Gender: Male
Marka Ragnos, Ancient Sith Lord

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
  • Affinity (Characters whose names contain Ragnos may be in your squad regardless of faction)
  • Backlash (This character can move and then make all of its attacks against 1 enemy who has already activated this round)
  • Dark Tutor (At the start of the skirmish, choose an allied character without a Force rating. That character gains 1 Force point and is considered to have a Force rating.)
  • Melee Duelist (+4 Defense when attacked by an adjacent enemy)
  • Rival (Cannot be in a squad with any character whose name contains Dark Force Spirit)
  • Scepter of Ragnos (Allies named Disciple of Ragnos spend 1 less Force point when using Force Powers which replace attacks. The cost may not be reduced below 1 Force point.)

Force Powers

  • Force 4
  • Force Renewal 2 (This character gets 2 Force points each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Dark Aura (Force 1, replaces attacks; For the rest of the skirmish, this character gains the following Force ability: Enemy characters within 6 squares get -4 to all saves)
  • Force Deflect (Force 2: With a save of 11, this character takes no damage from a Force Power that targets him within 6 squares)
  • Force Essence (When this character is defeated, you may immediately set up a character named Marka Ragnos, Dark Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.)
  • Master Illusion (Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16)
  • Sith Rage (Force 1: +10 Damage on all attacks this turn)
  • Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
Average Rating: 5.80 (5)
Synergy Providers ()
Synergy Receivers ()


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