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Has been fought over since the formation of the Republic.

Set / Faction Set / Faction Character

Fringe Unkar Plutt 18 
Counts As: Unkar Plutt
Hit Points: 50
Defense: 16
Attack: 5
Damage: 10
Rarity: Rare
Base: Medium
Gender: Male
Unkar Plutt

Special Abilities

  • Unique
  • Thug
  • It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
  • Junk Boss (Enemy and allied characters lose Con Artist)
  • Local Reserves 12 (Not usable if this character is a Reinforcement or if an ally can lower the number of activations in a phase. Immediately before the first initiative roll of the skirmish, if your opponent's squad contains at least five more characters than yours, you can add up to 12 points of non-Unique Fringe characters to your squad.)
  • Low Caste (Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced.)
  • Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
  • Rival (Cannot be in a squad with any character with Tactics Broker)
  • Wager (Usable once per round, before rolling initiative: Choose 1 Unique ally and a single digit number; that ally is considered activated and other characters' abilities and commander effects that modify initiative are suppressed this round. Unless you roll a 1, if your opponent's initiative roll ends with the chosen number, subtract 9 from their roll; otherwise subtract 9 from your initiative roll.)

Commander Effect

Allies whose name contains Thug gain It's a Trap! and Mighty Swing.

"What you've brought me . . . One Quarter Portion!"

Average Rating: 4.06 (16)
Synergy Providers ()
Synergy Receivers ()


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