Special Abilities
-
Droid
(Immune to critical hits; not subject to commander effects)
-
Affinity
(May be in a New Republic squad)
-
Invisibility
(Cannot be targeted by nonadjacent enemies)
-
Low Caste
(Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced.)
-
Master Slicer
(Replaces attacks: This turn, this character can ignore doors while moving)
-
Stable Footing
(Not slowed by difficult terrain or low objects)
-
Undercover
(After setup, immediately before the first activation of the skirmish, place this character in an opponent's starting zone)
-
Vital Information
(Replaces attacks, usable once per skirmish: choose 1 adjacent allied commander to gain either Never Tell Me the Odds or Tactician +6)
"You are aware that I maintain a network of well-placed individuals who share information with me from time to time?" -- C-3PO