Special Abilities
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Droid
(Immune to critical hits; not subject to commander effects)
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Rigid
(Can't squeeze)
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Damage Reduction 10
(Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
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Dual Weapon Use
(Replaces attacks: Make an attack, then use one other special ability that replaces attacks)
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Light Blaster Cannons
(Replaces attacks: Make 2 attacks, at +10 Attack for 10 Damage. Cannot gain abilities while making these attacks.)
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Mounted Weapon
(Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
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Siege Weapon
(Replaces attacks: Choose a square within line of sight and 12 squares; 30 damage to characters in or adjacent to that square; save 11 reduces the damage to 10. All doors bordering that square are then designated as open; they remain open for the rest of the skirmish and cannot be closed.)
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Stable Footing
(Not slowed by difficult terrain or low objects)
"A fearsome sight on any battlefield, the AAT is one of the Trade Federation's most formidable weapons." -- Captain Panaka