Special Abilities
            
                    - 
                        Jedi Hunter
                            (+4 Attack and +10 Damage against enemies with Force ratings)
                    
 
                    - 
                        Melee Attack
                            (Can attack only adjacent enemies)
                    
 
                    - 
                        Paralysis
                            (A living enemy hit by this character's attack is considered activated this round; save 11)
                    
 
                    - 
                        Poison +10
                            (+10 Damage to living enemy; save 11)
                    
 
                    - 
                        Stealth
                            (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
                    
 
            
                                    
                A nocturnal hunter, this creature displays an unnatural hatred of Jedi.