Special Abilities
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Droid
(Immune to critical hits; not subject to commander effects)
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Double Attack
(On its turn, this character can make 1 extra attack instead of moving)
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Molecular Shielding
(When hit by an attack from a nonadjacent enemy, this character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11)
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Mounted Weapon
(Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
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Rigid
(Can't squeeze)
Built for speed and packed with a lethal arsenal of advanced weaponry, this battle droid adds power to any squad.