Special Abilities
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Unique
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Order 66
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Damage Reduction 10
(Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
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Dual Weapon Use
(Replaces attacks: Make an attack, then use one other special ability that replaces attacks)
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Exclusive Loyalty
(Not subject to commander effects of allies)
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Flight
(Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Missiles 20
(Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11)
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Mounted Weapon
(Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
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Overload
(Can use 2 abilities that replace attacks instead of 1 on its turn)
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Speed 10
(Can move up to 10 squares and attack, or 20 squares without attacking)
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Troop Transport
(This character can transport up to 4 Medium Trooper allies that end their moves adjacent to it. Remove these allies from the battle grid; they move simultaneously with this character as though they had Flight, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character and adding 1 square. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 11.)
Commander Effect
When an ally named Clone Trooper Gunner combines fire with this character, enemies get -4 to saves to prevent damage from the attack.
Hawk served as a Low Altitude Assault Transport (LAAT) gunship pilot.